Eldrid are the only faction to not have a shield and I’m curious to know just how much that hurts them compared to the other factions. Shields help absorb burst damage and a character can’t be crit until the shield is taken down. Being able to be crit right off the bat is a distinct disadvantage in and of itself. I was under the impression Eldrid had a higher base health to compensate however, Melka starts out with 992 while Cal starts with 1136 and a 300 shield. I compared those two because they are both high mobility ranged characters but also have melee. Only reading Character descriptions some say something along the lines of “doesn’t carry a shield, instead relies on rapid regeneration” however it’s only 7. The base recharge of a shield is 60 so after a few seconds it can absorb it’s full amount of damage, the base regeneration of eldrid is 7 so after a few seconds they are still low health. Gear can be used to increase both health regen and shield recharge however the recharge is massive compared to health regen. So I have to ask where is the advantage of an eldrid character or are they just at a disadvantage?
Maybe I’m completely wrong and I hope someone can show me that. This game has been out for a while now, uses pvp as a draw, and is trying to keep things balanced so it doesn’t make sense to me why one faction would be at a complete disadvantage to all the others after all this time.
If I worded this wrong or sounds like a rant I apologize, it’s late.