Are we just gonna pretend that Marquis isn't worthless now?

With the last update, my homeboy Marquis, the dude with arguably the highest skillcap, became BUTTCHEEKS for a number of reasons - A) his shot does peanuts for damage, especially considering the difficulty of hitting some characters, B) the nerf to his passive makes facetanking Marquis, a SNIPER (who conventionally are to possess the highest caliber of suppressing fire), not nearly as punishing as it should be, and C) because of the literal declawing he underwent, his squishiness just compounds the problems even more; his sustain suffers because of this smaller health pool, which means the peanuts he is dealing in damage comes in intermittent, nonthreatening intervals.

Don’t do my boy Marquis like this; either buff his passive or buff the base Bindlebane damage. I agree that Marquis hitting 300->500 by endgame was a bit much, but jesus his shots are among the most difficult to land.

#FreeMarquis

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In a sense i gotta agree,
Everytime i spot a marquis nowadays in a decent enough position, i just go around the long way to him an then bumrush an facetank his dmg an i get the kill almost everyother time, the other times he gets away(meh) or im forced to back off by his mates.
Long story short, Marquis is an easy kill for me majority of the time.

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It’s because he has to be.

He only pressures through damage. So when his damage is high, he’s free. When damage is average or low, he’s a struggle bus.

His play style is so set and forget and usually uninteractive to the rest of the cast, not to mention free vs like 20% of heroes, that his damage has to be average or low. Hence, he’s worthless due to only pressuring through damage.

Please do and summon devs :slight_smile:

I think the main reason to nerf marquid was his constante dmg on big characters…

Is like big char = lots of dmg = less fun for them, so no many big char chosed.
Small char= hard to hit= less dmg= frustrating

In the end is no way to balance that handsome robot… The character you rly want to hit are hard to do, and the big ones suffer a lot.

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Am I the only person who thinks Benedict isn’t nearly as OP as people make him out to be?

Anyways, a good Marquis pre-nerf was disgusting, especially with the speed to Bindlebane + left helix @ 5. Easily more threatening than Benedict’s hawkeye.

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If there’s a character with an actual sniper rifle who demands a high degree of precision, it makes sense to reward good aim with high damage. When you remove the incentive (high damage), that character becomes booty.

Also - Marquis indirectly interacts with his cast by denying certain characters easy access to the lane; the better the Marquis, the more characters he can deny. That was the beauty of him, as in the right hands he was a marvel to play with and against.

The nerf made Marquis a vastly inferior pick to Toby. Given that there’s only so many characters per role, I’d also prefer that each one be viable with their own benefits and drawbacks - Marquis brings nowhere near what he used to, and that’s a problem considering the skill cap he possesses.

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No. Not even close. Anyone who has ever played a shooter and and tried a sniper rifle could hang around corners where he can’t be hit and melt tanks. Tanks are supposed to counter damage dealers, not be weak against them.

I’m happy I never see him anymore. He was the cheesiest character. Right up there with how Pendles would be if everyone didn’t have reveal.

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I hate snipers usually, but I never had a problem with Marquis. I really didn’t understand the two rounds of nerfs he got. They seemed unnecessary.

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[quote=“chronic4201, post:3, topic:1546414, full:true”][quote=“Tehh_Hamster, post:1, topic:1546414”]
I agree that Marquis hitting 300->500 by endgame was a bit much[/quote]

i dont. benedict autolocks for the same amount right out of the gate, has more hp, one of the best escapes in the game… do i need to go on?[/quote]
He doesn’t.

Base rocket damage is 190 at level 1 and Hawkeye doesn’t add damage without helix upgrades.

Even at level 10, Base rocket damage is 253.
358 with Surgical Strike (Lvl 7 Helix) and Heavy bombardment (Lvl 6 Helix). And you need a lock-on, and direct hit.
Also, unlike Marquis, he got slow projectiles that can be blocked by any other physical projectile (Miko’s spore, or another rocket) and his escape won’t work if he is slowed.

Edit: Corrected the damage numbers.

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Though if you have a smart enemy team that constantly takes Toby’s shield down they can shut you down very easily

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Sorry but I disagree. Before all of the Overgrowth changes, Marquis didn’t take too much skill, as people would just head glitch and deny the lane without any opposition.

Now, Marquis has two places - perch or the ramp on tunnel to make an impact, both of which are very realisitically assailable.

I come from a first person shooter background (Halo 3, was 50 in snipers, MLG, slayer, doubles). Marquis isn’t as easy as finding a cheese spot and firing to your heart’s content, especially vs decent opponents. His shots are especially difficult to land on certain characters, and when I say he has the highest skill cap, I say it because the nature of a sniper like Marquis means that there’s almost no limit to how good one can get with aiming his shots.

As we come back around to the point of the thread, we’ll realize that Marquis, despite still possessing some degree of advantage over larger characters and having a respectable escape, is nowhere near as potent as he should be.

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Off topic, but I’ll bite. Toby doesn’t need his shield to be dangerous, it only makes his job easier.

For example, I played against the best Xbox one players still playing last night in scrims. One of them was OM whose job was SPECIFICALLY to focus my shield. Did he do a good job? Sure did - my force field was actually down for some portions of the match. Did it really make a difference in the end? No, as even without the force field, the damage and wave clear Toby possesses in the right hands is unrivaled, and definitely not reliant on his force field to thrive. Plus, level 8 right helix makes anybody focusing his shield A) spend a decent chunk of time out of the battle to take down 1800 hp or B) lose an uncomfortable amount of HP focusing it because the Toby is actively trading with the attacker.

But again, Marquis is dookie now, and that’s a problem.

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I do agree with the fact that he is supposed to be huge AD at the cost of Skill Damage (his skills are kinda crap), but his shots are not the hardest to land in the game. Try Thorn or Toby for that one.

Benedict is a burst damage character with a rocket launcher… and that crazy damage right out the gate only applies to crits. Which they are thinking about disabling on him. (They so are going to do it, and that will be the end of the “nerf benedict” threads, it’s all he needs, trust me)

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Did you make sure you read the analytics? Half the time, the numbers are wrong, also if he hit you with Hawk eye and then proceeded to lead his shots to murder you, even though Hawkeye didn’t do that damage, it will say it did.

I know that the analytics are the actual facts rather than the damage numbers because I was once killed my a miko, and it said he dealt 1000 damage with a single kunai, (because that was all he hit me with) But I pressed square on the death screen, and it turns out he actually dealt less than 50 damage in total. ( I had like, 40 health xD)

Also, crits. That’s why, unless your exaggerating, which I’m sure you are, even if it’s a little.

Toby’s shots aren’t harder to land, even without forcefield.

If one plays Thorn as a sniper, sure, it’s debatable that her arrows are harder to land. But then again, the best Thorns aren’t the ones trying to snipe.

Yeah but he doesn’t actually really ever need to land head shots, which would be the skilled aspect. His character doesn’t punish you at all for not going for them either. 150 to the body is extremely good damage, paired with every 2 or 3rd shot procing the passive. The thing is now its not 100% free vs any of the big body characters. Also the characters that you actually want to have denied from the wave don’t actually get denied by him and never have because they all rock hit boxes the size of a tooth pick.

You slap some reload speed, attack speed, and damage on him and everything that is supposed to curb him into a take your time and head shot style champion is literally gone. You literally don’t even once have to head shot, its cool when it happens, and you should probably aim for the upper chest for the randos. It’s not necessary though. Now he just doesn’t get absolutely crushing damage for nothing.

Also I feel Toby and Marquis are pretty much sitting side by side in the same dingy out at sea. There are some cheese things that make Toby super gay like double stun and Ernest egg, but outside of that you got another Marquis except he’s weaker to melee’s usually.

Right now they’re just too unhealthy for the game, and pretty much have to remain niche characters. Or they dominate abusively.

Yeah, good point. I usually try to stay away from playing sniper Thorn.

Umm? His base damage is below 200. Not sure what you’re getting at. And it has a slower fire rate than Marquis

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