If Mayhem scaling is same as normal mode, I’ll bet $100 none of those white gear will work lol.

Anyone willing to bet? I’m serious.

Edit: “Work”: meaning for farming those chests AND killing the boss.

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And that’s why I allways say that the game would be better off without weapon scaling :wink:

It will probably also make balancing weapons (types and quality) far easier…

But the game is so far gone that it’s probably to late (just like the new skilltrees being far to late)

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Interesting. One thing I’ve been wondering about is whether loot drops will be of a higher quality if playing M10 or M11 Arms Race. Any ideas?

Same. The loot for killing the boss is terrible. I’ve played this as a solo player a ton, and it is just a bad game mode in its current state. It just isn’t fun.

I do think it has a lot of potential to be fun and challenging but it needs a massive reboot so it doesn’t feel like a crappy arcade game every time you play it.

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I only played through it on M11 a few times, so I’m not even sure if increased drop rates are legit or just good luck RNG. It certainly seemed like I was getting far more good blues, purps and legendaries on those few runs than in my countless other runs on non Mayhem.

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Oh so that s why I saw a m11 video and I was thinking the player killed things way too easily with his white Dahl pistol. It looked actually easier than killing stuff without skill at lv 65 m0 as I do for self challenge

Exactly. It feels no different on M11 than regular TVHM as far as I’m concerned. So definitely a good way to gear up for Mayhem.

Update to my Murdecane post:

So, as far as I can tell, the Murdercane starts in one of the corners and moves towards the center area as the game goes on.

In order to reach the far out parts of the map, you really have to move quickly to those areas from the start. its tough as those areas are chock full of enemies and because its only open at the beginning, you’ll likely only have white level weapons unless you get lucky on the way.

If you do chance it and are successful, you get really good gear for making it there and opening the chests in my experience.

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Thanks for the info but now that gearbox knows about it they will nerf moze … again .

I really like this mode personally, yes it’s just a different way of farming a little different from the main game. I’m on PS4 so farming is really really tough going.

I can run it ok now, took me a few goes to learn what works for me. My last run I raided 3 chest areas, 2 air drops and killed some revenants before the boss. I’m not the best player by a long way so when I got 5 of the locked legendaries extracted I was happy with that. That is far more productive than 2/3 hours of killing the same boss for zero dedicated drops. It might be a problem when I’m trying to get single items but hopefully the dedicated chests will be ok for farming.

There were a few moments I was really close to death which I don’t really see anywhere else in the game now. Not only that it has excitement because of the one life and extraction. How long this mode will keep me entertained I’m not sure but I quite like it for farming. I think it needs new weapons/enemies/bosses adding periodically to keep it fresh though.

The last 2 dlc’s have been low on content. The next one i’d like a decent length story. Either a continuation of the main story or something related to the main BL3 characters.

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Yep this is how I see Arms Race now. Best part is every run I do has 95% chance to get an Arms Race loot and the chancea of getting world drops is quite minimal.

Arms Race is the complete opposite of the game we’ve been playing over the past year.

Everything that is fun and engaging about Borderlands 3 is missing in Arms Race. To add more insult to injury, all of the new gear and skills you paid for can’t be used in the game, which is mind boggling in my opinion.

Also, the game is designed for co-op players, which is why the Boss fight often seems impossible unless you got really lucky opening crates or getting drops.

The Arms Race experience feels like a Beta in many respects, and the only positive of Arms Race is the good loot, which, excluding some of the skill trees, is the only part of this DLC that shows any imagination or inventiveness.

Of course the system for getting loot is also contrary to what we’ve experienced the past year, and is definitely unenjoyable, hackneyed and very limited.

So basically, this DLC is a huge middle finger to the Borderlands 3 community from Gearbox designers, mainly due to a game mode that has very little long term value or potential.

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I just wanna clear up some things you mentioned:

In general sense, I would agree with you on this.

To add more insult, some of the skills and mechanics from the 4th tree skill are useless in base game. A simple happy path test would reveal the bugs during gameplay.

This I disagree. Killing the final boss can be consistently done in solo and it’s not entirely based on RnG. You really just have to kill mobs and loot stuff around near the boss area until you’ve got a decent loadout. I’ve done this 95% of the time.

I already have three mules with 50 each filled with Arms Race gear (mix of good and bad anoints). That’s 150 items! And that comes from a player, me, who isn’t happy with Arms Race.

I’m kinda unsure about this. Look at Plasma Coil. Another OP gear waiting to be nerfed. Or why even bother nerfing other gear prior to DLC 5 and then later release the mother of opness gear? I don’t see that a sign of “inventiveness” but a shortsighted imagunation.

I also question its long term potential.

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I hate everything about arms race. Here’s a game where you have crap weapons and can’t use your action skills. On top of that we’ve bundled all the new legendary weapons in it, but you can’t use them in arms race, or even keep them unless you beat arms race. What a load…

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Played quite a bit more of AR last night and there were some really heart pounding close calls that gave me a huge adrenaline high, something I haven’t felt in this game in a long time.

I’m really enjoying the risk/reward loop and I always thought the franchise would fit well into this sort of roguelike framework.

I am getting pretty sick of the same map and boss though. The map is well designed from a gameplay perspective but I personally find concrete structures in snow covered mountains kinda dull from an aesthetic standpoint.

I hope they continue to improve upon this mode and that it doesn’t just become an obscure experiment that goes nowhere. More maps please and find some way to balance the action skills so we can utilize them as well.

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Killing the boss is pretty easy solo. If you’re constantly dying then maybe it’s not the mode for you yet, I don’t mean that in a negative way I know I wouldn’t enjoy it if I kept dying. I’m enjoying it a lot more now I am surviving more than I’m dying. Try and work on the gun skills elsewhere before coming back to it.

Simple borderlands rules. Shock, corrosive, fire weapons on his health bars but they aren’t deal breakers. Say you’ve not got a shock you can near enough kill his blue bar just by spamming nades as soon as you drop in. Keep smaller enemies around for 2nd wind, if you’re about to die make a start on killing one but don’t kill them, keep them alive with low health, wait till you go down then kill them. Crates have ammo and health so open them if you need to. The more areas you’ve been to before the boss the better loadout you’ll have and the easier the fight. If you need some weapons to get started the animal sewer pit is the easiest area to get some weapons but it’s near the boss (centre of the map) so if you go there first it can get you started with some gear but the murdercane will move by the time you’ve killed them all and you’ll loose areas to go next.

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Another unpopular opinion here: I’m having fun with Arms Race. This content is very reminiscent of what Borderlands was like when we first bought, and having friends to play with definitely helps with the occasional frustration. It’s certainly something different, and I can see why they made such content.

That being said, the fact that we still need more end-game contents to actually use our builds does not change. Slaughter Shaft is very easy when you start building up for Takedowns, and while we only have two Takedowns for true challenge the fact that one of them is Guardian Takedown does not help.

I can see myself play the Arms Race occasionally for farming or for a change from time to time, and it gives this game some variety. So in the long run Arms Race is a good change, and though it can use some improvements I don’t think the idea itself was horrible. But since Maliwan and Guardian Takedowns are getting SERIOUSLY old for me I am in a dire need for another Takedown, Slaughter Shaft, Raid Bosses, heck any kind of endgame contents.

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I have played it enough now and well it’s ok, but not great.

First issue is gun RNG is too much of a factor. Get a good gun early and its cakewalk, if not, it can be really painful. Something that escalates threat but also improves quality of loot over time would be welcomed.

Second issue is lack of action skills. I don’t need my full tree, but I would expect arms race versions of the skill trees and some sort of experience system, particularly in a DLC that also added the 4th skill tree.

Third issue is replay value. Needs more random bosses or mayhem events to spice it up.

But had fun, and like the Echocast extraction event.

Thanks for your feedback. I’m usually able to take out the boss. It really depends on the load out, as it does for most of us, with the weapons we acquire.

My biggest issue is getting good burns on my weapons, I have really bad luck with those, plus with nades. I usually have very basic to slightly buffed.

If I have a decent tracking nade I always take him out.

The other aggravating part is RNG. I rarely get anything out in the field, and my drops after killing the boss are usually shields or the broken Sniper “Binary Operator”.

I’m really trying to like Arms Race, I like BL 3 a lot, but I just hate this game mode. I’m glad other people enjoy it, but from Murdercane to the dull final fight, it just isn’t for me. I like the loot though, so it’s a vicious cycle.:man_shrugging:

Also, I don’t like Gear Box controlling how I play the game and restricting my movements with Murdercane. I feel like a Lab Rat being forced into or away from areas I want to explore.

Arms Race is just a really lousy game mode IMO, worst I’ve played in years.

After playing some more last night, coop this time with my partner. I think the route vs gear is critical if we got a decent drop on the first chest we could hit some of the further, more difficult areas. If we got a rubbish drop we’d go to either the animal pit or the other circle pit with 2 chests. Usually we’d get something there to get us through the next area. Again depending on the murdercane and loadout we’d choose either a tougher chest on the edge or we’d go for an easier air drop/the other pit. If we take out 2/3 areas we could manage the boss. It felt like I’d gone backwards when I started coop with her but after a few runs ending in failure we started to figure it out again improving a little each time.

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