Moving my pokemon shennanigans from RTT to here since I’m drunk.
BEFORE I DO A DATA DUMP OF THE STORY SO FAR, I should explain that I’m kind of doing a “half” nuzlocke because of the odd way sword and shield are set up.
The rules that I am following-
- If a pokemon faints, it “dies” (is released, see the main exception rule below)
- I can only catch two pokemon on each route. One must be randomly generated (if possible) through tall grass or water. The second may be from any other source - an overworld pokemon walking around, a fishing spot, a berry tree. This adds some variety in the odd way this game generates wild pokemon.
- Additionally, in each “wild zone” I encounter the same rules apply. However for each gym boss I defeat, I may try my luck with both catches again. I’ll keep a running tally of how many wild catches I have.
- Wild Zones, especially at early levels so far, are so much ■■■■■■■■ that I’m not counting deaths if I’m fighting something 10 levels higher than me. Pokemon are immune from doom there unless that doom comes from a pokemon with less than 5 levels on it, in which case it will meet it’s maker.
- I’m also not considering a “lock in” on an overworld pokemon in a wild zone unless I can actually catch the stupid thing. Me hitting something to see its level and then getting shafted is too stupid even for nuzlocke standards.
If anyone is curious about other nuzlocke rules I have no shame about overleveling, using items or anything I can do to keep my team alive.
So that’s all the regular mumbo jumbo, here’s all the story stuff I’ve placed in RTT.
If you like Hattie’s Irish meme culture, you might like my Pokemon Sword playthrough. I have a bad habit of trying to role play someone when I do these games - like last time I tried to play through Omega Ruby, I was BlackMage and named all my pokemon after classic damage spells.
This time around, since it’s set in the UK, I named my guy O’Houlihan and decided he was a proud 13 year old IRA member dead set on destabilizing the economy by taking the “filthy imperialist crown” of pokemon champion.
His starter, Grookey
Got named GuerillaTact, and all the rest of his team are named after things any good revolutionary needs. Right now he has LandMine (Mudbray), PsyOps (Slowpoke), SurfacetoAir (First level bird thing), Molotov (Vulpix), and Taterbait (stupid squirrell thing soon to be an HM bitch).
I really finds this increases my enjoyment of pokemon, to the point that I have mumbled the following under my breath while playing him-
“Oh shut the ■■■■ up ma, you’ll open yer legs for any half cocked protestant who stumbles in this goddamn house.”
“Don’t you get uppity with me Hop (the rival), you imperialist ■■■■■.”
Before every major story battle I steal the line from Gangs of New York - “Prepare to receive the true laird!”
On the list of things that first grass trainer was expecting, Dynamax Ninetails on turn 1 at level 20 was not among them, I think.
That brings us to the current update.
I’ve already blitzed through Route five and Nessa. I’ve only had one non-wild zone related death thusfar, which was Sabotage - his screwing around with power plant levers shall be missed. Current progress as I start my first drink of this session is that I’ve gone into the second route of caves towards Koga’s gym. I’ve gone far enough in that I don’t have any more cave catches and have fought Bede, then ran back to town to the pokemon center.
Current Team Makeup -
GurillaTact (Level 27 Thwackey) - Got lucky on my starter d10 roll and got the grass (coughgreencough) starter. Seems like a good get so far, and he was the main thing that tore nessa apart. Dynamax, max overgrowth X3, gg girl.
SurfaceToAir (Level 26 Corvisquire) - Bird pokemon is bird pokemon in early level nuzlockes. Thankfully he gets a dark typing later on which is going to help me out quite a bit.
Molotov (Level 25 Ninetales) - This… this is where I got insanely lucky. Not only was I able to get a Vulpix at low level, but one of my outings into the wild zones netted me a fire stone to evolve it at 19. It utterly destroyed the first grass gym, and that was before I realized how broken it is that the move rememberer is at every pokemon center and the service is free. Mol’s attack loadout scares me for this low level. If there wasn’t so many things that wrecks fire, she’d be my anchor.
Depthcharge (Level23 Dreadnaw) - Caught via fishing of all things, I was able to get him to max form pretty quickly. Unfortunately doesn’t have the “biting people” hidden power, instead settling on the immune to crits shell bit, but the water/rock typing really helps me out in a lot of places. Top on the list for beating up the fire gym, but needs levels along with the below entry.
Taser (Level 21 Chinchou) - A fairly new addition, and not one I’m super happy with. The fact is though, I need electric coverage because nothing else I have handles fliers especially well. I’m hoping to find something better for this slot since its redundant with Dreadnaw in the water, but… you all know how that song and dance goes. Still, one of my favorite pokemon and fun to tinker with.
Infantry (Level 14 Timburr) - So this is super embarassing but I just realized that I didn’t need an HM slave, so I’ve been packing around a Skwovet and making sure they were at level until just now when I googled that was stupid. Fighting plugs a few other holes I have, so Infantry got pulled in from the box. Hopefully he’ll get a lot of levels while the water types faceroll the fire gym.
Current Wild Zone Catches in Reserve-
Randoms - 1
Overworld - 3
Finally. The man, the myth, the boyo from Belfast…