Hello everyone,
I think most people here agree that the game is a bit of a mess right now. Instead of whining and complaining which isn’t very productive I would like to offer you this:
We collect the best ideas of the community on how to make the game better!
Here’s summarization of comments with many upvotes or suggestions that were mentioned by multiple people all over the forum.
People dislike Mayhem 2.0.
-
The Mayhem 2.0 scaling is a mess, it’s totally unbalanced and only a handful of weapons are viable. Grenades, melee, damage shields (nova, roider, spike…) and action skills don’t scale accordingly and are not viable either. Remove the Mayhem 2.0 weapon scaling and return to Mayhem 1.0, the game was much more balanced then. Eliminate the need for weapon scaling and everything that makes damage fluctuate too much. This comes from a good baseline and balance design. Keep the new Mayhem levels 4 - 6 for higher difficulty, they will pose a real challenge without the Mayhem 2.0 weapon scaling. As we get more powercreep, level cap increases and potentially a 4th skill tree… we will eventually “grow” into those difficulty levels.
-
Speaking of difficulty… instead of turning enemies into Bullet Sponges increase difficulty by changing the play loop instead. Make enemies more evasive, increase mob sizes, increase badass+ spawns, mix different enemy types, increase enemy accuracy, introduce “upgraded” enemies that are overall tougher (Elemental weapons rather than normal). Special gear that they have access to i.e some enemies in Mayhem 2 will have Spike shields, some Mayhem 3 enemies will have Nova Shields, Mayhem 4 enemies could have a shield that does both spike & nova. Improve the AI- have it call for reinforcements (like the Cartel did), try to flank the player, call in air support (Racks, jet pack troopers etc). The point is that any new threat added to a normal play loop would be an increase in difficulty without an increase in enemy health.
-
People dislike the Mayhem 2.0 modifier system. Keep the new Mayhem 2.0 modifiers, but let us specifically pick or disable them. Add a reward system to the modifiers (special drops, increased droprate, cash, eridium, what ever). Disabling modifiers will remove those rewards and increase HP/Shield/Armor of enemies. Having the option to switch on/off modifiers and then having benefits to equipping modifiers wouldn’t necessarily be imbalanced because the mods will generally slow down your killing so the non-modifier version would have a natural advantage as it is. In general, the higher the Mayhem level, the better loot + exp should be.
-
Some anointments are 5x stronger than skills and gear… they are ridiculous and make everything much harder to balance. How do you scale enemies properly when Player A makes 100% more damage than Player B due to an anointment? Anointments should give a 10-30% bonus, not 100-300%. If their DMG bonus was around 10-30%, other anointments (that nobody is using right now) would suddenly become viable. Bottom line: Gear should be the exciting part and the anointment should be a bonus that doesn’t ruin the effectivity of the weapon if you don’t have the right one. Either nerf all anointments to a point where they are bonuses and not the sole focus of this entire game or make them rerollable.
-
RNG has too many layers with all the different stats, anointments, elements. Add a system to reroll or salvage -> forge anointments/secondary stats/weapon parts from one weapon/gear to another. Okay, we know that Gearbox is major against that… so here’s an alternative: make anointments drop seperately from weapons so we still have to farm for it BUT we can apply the anointment on our weapon of choice = everyone is happy. I don’t see why anointments can’t just come as separate loot items like trinkets for example. Right now with all the RNG it’s too much of a grind to find the right weapon with the right anointment. As we go into the future the increasing number of anointments makes it exponentially harder to get any particular anointment. At a certain point the rarity of items and the combination of anointments just makes farming gear completely insane. That’s why people mod and dupe weapons or download save games filled with godrolls instead. That’s why many people get frustrated and quit playing the game altogether.
-
The matchmaker isn’t very effective and needs forever to find players. Trash the current matchmaker and just give us a session browser. Let hosts edit the title so they can advertise the content they want to run and you instantly have a more effective matchmaking system than what exists now.
-
Quest or event exclusive weapons have always been a problem because you cannot refarm them. After a level cap increase there’s no way to obtain them again with the new Max Level. I think the “veteran machine” was already mentioned by Gearbox as a solution for this.
-
Slide/Airborne anointments are “bad” and people would rather have literally anything else. Make them fun and viable! Just like you did with the “Slam” mechanic, create “Guardian perks” that enable or enhance the Slide/Airborne mechanic’s use. That can be done with a Double Jump guardian perk or Low-Gravity guardian perk for Airborne anoints. This would also further increase the viability of the Slam mechanic. Change the sliding anointment so that enemies get knocked over on impact and we don’t find ourselves stuck in front of their barrel asking to die.
-
The majority of the community doesn’t like nerfs. Try to avoid nerfs if possible (and rely more on buffing to keep the game balanced). Afterall this is not a competitive shooter, this is not a PvP game. Nerfs always feel like you’re taking something away from us. If a weapon is a little bit overpowered then so be it, let us have fun! However, avoid extremely overpowered stuff like the Pipe Bomb, Yellow Cake or 300/90 anointment… playtest them and make the right adjustments before release = no insane nerfs needed later on = no negative community feedback.
-
The game is unstable which is resulting in lags, crashes etc. Alot of people have been unable to play since day 1 and some of the issues remain. Especially on consoles that happens a lot. Get the game stable.
Please stop adding new content before you fixed the already existing issues mentioned above. You keep building on a weak foundation. We would much rather have you fix the game than giving us a new Takedown that is only causing more issues. Please remember: we criticize the game because we love the game. We want this game to be as good as possible and we see room for improvement