In my mod, I am trying to get the Turanic Attack Carrier to attack fleets and not act like a refinery. Could someone help me with this?
Is it because the attack style is set to
no. I put it to “movetotargetanshoot” but the carriers still follow the harvesters. They don’t go with other ships to attack enemy fleets.
Check ai\default\classdef.lua. I think you need to move the ship from the squadclass ‘eBuilder’ to ‘eDestroyer’ or something else that fights.
Would the carrier still build ships?
I don’t know; you’ll have to try it out. A human could still build out of it for sure. You can also try putting the carrier in more than one group, like ‘eBuilder’ and ‘eDestroyer’ - that might work too.
It works. It will still follow the harvesters around but sometimes it will go with strike groups to attack the enemy fleet(s).