Attack Speed Gear Nerf

This. I’d also love visible HUD display when I’m stacking Legendary benefits… like the little bar from Borderlands 2.

Just a tiny image of the equipment, with a 2x, 3x, etc. And for ones like Vyn’s Quiver, an icon that shows up when it’s “loaded” and disappears when used.

Does anybody actually know what the Damage reduction on Pacifier is? I sorta figured it reduced by an amount equal to the maximum attack damage augmentation you could get from an equipment, or near that. It kinda seemed logical to me, so a hit pretty much would cancel out the benefit of the equipment.

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But this causes a nasty yo yo effect which I personally hate. It’s like poison to gamers.

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The funny thing is that they are doing this because in PVP people are stacking Attack Speed and Damage to reach levels they are uncomfortable with.

What will happen when people start stacking skill and crit damage and the cycle continues.

Soon gear will be reduced to the level of small balsa wood sticks with glitter on the end.
The problem is you cannot balance gear (or characters) to PVP liking.

Someone will always argue that some character or piece of gear is “unbalancing” the game.
Sadly, PVE will continue to suffer so PVP can be “balanced”.

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You are 100% correct. True true.

@orionwannabe

Here’s an idea.
Perhaps, if they eliminated (or disabled) gear from PVP altogether, they wouldn’t have to hurt PVE at all.
Then there would be balance in the force.
Perhaps that would please the PVP crowd.

Then we PVE folks could have nice things again.
just an idea.

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It would settle all qualms with “op” or cheap gear!

The only thing about completely eliminating gear from all PvP is players like my husband wouldn’t want to play BB anymore. He likes gear. I like it too. I play or did about 50/50 PvE and PvP. I don’t care if they take out all gear in PvP at this point. I just want some consistency with this game. Too many changes back to back and too many are such drastic adjustments. It’s nauseating and hard to keep up with.

I mean every competitive or online only game has balancing and bugs worked out early on but BB is in the top worst.

It’s an amazing game being held down by its community. I feel like GBX is changing so much about their creation and their original vision just to keep people from leaving and to please the outcries from the community.

I know they go off data but they don’t look at the data until someone says “people use atk spd and dmg too much” etc.

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You are so right about the cost of legendaries based on their usefulness. We can have the same gear but different stats?! Why pay the same gear cost for weaker stats on random drop. The weaker random stat should cost less shards. Why overwatch beat them :slight_smile:

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No, Overwatch beat them because of better marketing, more popular ideas, more production value, more production time, more money pumped into it, hype, simplicity, and mass appeal. Additionally, more manpower, developer loyalty and name recognition and background, etc ad nauseum.

Nope it’s because they stack characters and gear wrong. That’s why the list of friends playing goes down by one a day. I mean Activision/Blizzard advertised infinite warfare alot and it resulted in lowest pre order in COD history. Sounds like game design / dynamics not marketing.

Not having gear is not what made Overwatch successful and Battleborn comparatively not. Can someone back me up here? I don’t know enough to present solid proof but… yeah.

It’s not the gear itself but random nerfs to things that don’t rly matter while ignoring more crucial chabges that need to be made… like fixing the glitched corners on certain maps and scaling the gear based on stats

I am behind this nerf 100%. The 19.6% buff on the Edge allowed OM and WF players to completely shred players and sentries once their shields were down. I know this because I was doing it. A lot.

16% is still plenty strong, and still worth the 1800 shards, in my opinion. And the buff to skill damage makes stuff like Bola’s Target Finder even sexier for Orendi and such. Gear selection should be about player preference, not a one-note solution that is clearly superior.

This is also a good time to mention that, in all likelihood, Legendary Gear will not be available in the Ranked queue, if and when it arrives. Hey. Man. Don’t get too attached to things. :slight_smile:

Besides, it’s not like they can’t undo the change, or nudge it back up a little. I’m very excited to see them tweaking gear a little bit instead of outright disabling it. Pushing and pulling the numbers shows they care. Trust me–you want that, even if it doesn’t always make you happy. It’s way better then devs that don’t give a crap.

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The buff to skill damage was very minor and doesnt make much of a difference tbh.

[quote=“Xelaris96, post:61, topic:1540902, full:true”]The buff to skill damage was very minor and doesnt make much of a difference tbh.
[/quote]

So a decrease from 19.6% to 16.8% attack speed you see as a massively huge difference that renders a piece of gear completely useless, but an increase from 7% to 9.1% skill damage as so minor that it “doesn’t make much of a difference”?

If you’re going to whinge about tiny changes, at least be consistent about it. Proportionately, the skill damage buff was way bigger than the attack speed nerf and, even numerically, they’re incredibly close (2.8% less attack speed, 2.1% increase skill samage).

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I’m not worried about this at all because, unlike attack speed and attack damage, all active skills have a cool down so the damage output is not sustained. As for crits, it’s really really hard to crit most Battleborn, especially when they are moving. Which is probably why they boosted crit dmg so that when you finally get a crit it has more punch.

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Yes. :slight_smile: Problem?

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[Full Disclosure]
Dear reader, what follows is melodramatic and packed w/ hyperbole. You have been warned! :smile_cat:

You are fighting a losing battle my friend because everybody on this forum is a snowflake where reality does not apply to us. We each get to have our own reality where math, and the laws of physics, and the biological underpinning of our physiology has no effect on how we perceive or interact w/ the world. We are all just that special and proportionality is just a made up word that has no effect because in our snowflake universe math doesn’t apply when it doesn’t agree w/ our biases! And because we are snowflakes there is also no such thing as negative confirmation bias. So because it does not exist it cannot affect our perception and because we are snowflakes our perception cannot be affected therefore we perceive perfectly. Therefore everything we believe and thus everything we say is the absolute and only truth and thus the only reality. So how dare you reference the scientific research that seeks to explain how humans perceive the world. Because we are not human, we are snowflakes!

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This is not necessarily true. Take, for example, Miko and his poison on attack. His poison is buffed from skill buff items and it requires no cool down. This same type of thing applies to most “on attack” effects (ie. Zwie die, Melka posion, reyna sheild thing). Now will it REALLY be an issue if instead of ~45 damage, Miko’s posion now does ~48 damage? I don’t think so, but I guess we’ll find out soon enough right! Hah!

and thus Mephistopheles said:
That’s how the well-trained mind is known to me.
What you don’t grasp, you lack entirely;
What you don’t touch, seems miles away to you;
What you don’t rekon, you think can’t be true;
What you don’t measure, that is no amount;
What you don’t coin, that, you think, does not count.

what you said reminded me so much of this part from the play!

Thanks for reminding about that. I’ve edited my comment accordingly.

Some days it feels like someone peed on my special snowflake.

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