But this causes a nasty yo yo effect which I personally hate. Itâs like poison to gamers.
The funny thing is that they are doing this because in PVP people are stacking Attack Speed and Damage to reach levels they are uncomfortable with.
What will happen when people start stacking skill and crit damage and the cycle continues.
Soon gear will be reduced to the level of small balsa wood sticks with glitter on the end.
The problem is you cannot balance gear (or characters) to PVP liking.
Someone will always argue that some character or piece of gear is âunbalancingâ the game.
Sadly, PVE will continue to suffer so PVP can be âbalancedâ.
You are 100% correct. True true.
Hereâs an idea.
Perhaps, if they eliminated (or disabled) gear from PVP altogether, they wouldnât have to hurt PVE at all.
Then there would be balance in the force.
Perhaps that would please the PVP crowd.
Then we PVE folks could have nice things again.
just an idea.
It would settle all qualms with âopâ or cheap gear!
The only thing about completely eliminating gear from all PvP is players like my husband wouldnât want to play BB anymore. He likes gear. I like it too. I play or did about 50/50 PvE and PvP. I donât care if they take out all gear in PvP at this point. I just want some consistency with this game. Too many changes back to back and too many are such drastic adjustments. Itâs nauseating and hard to keep up with.
I mean every competitive or online only game has balancing and bugs worked out early on but BB is in the top worst.
Itâs an amazing game being held down by its community. I feel like GBX is changing so much about their creation and their original vision just to keep people from leaving and to please the outcries from the community.
I know they go off data but they donât look at the data until someone says âpeople use atk spd and dmg too muchâ etc.
You are so right about the cost of legendaries based on their usefulness. We can have the same gear but different stats?! Why pay the same gear cost for weaker stats on random drop. The weaker random stat should cost less shards. Why overwatch beat them 
No, Overwatch beat them because of better marketing, more popular ideas, more production value, more production time, more money pumped into it, hype, simplicity, and mass appeal. Additionally, more manpower, developer loyalty and name recognition and background, etc ad nauseum.
Nope itâs because they stack characters and gear wrong. Thatâs why the list of friends playing goes down by one a day. I mean Activision/Blizzard advertised infinite warfare alot and it resulted in lowest pre order in COD history. Sounds like game design / dynamics not marketing.
Not having gear is not what made Overwatch successful and Battleborn comparatively not. Can someone back me up here? I donât know enough to present solid proof but⌠yeah.
Itâs not the gear itself but random nerfs to things that donât rly matter while ignoring more crucial chabges that need to be made⌠like fixing the glitched corners on certain maps and scaling the gear based on stats
I am behind this nerf 100%. The 19.6% buff on the Edge allowed OM and WF players to completely shred players and sentries once their shields were down. I know this because I was doing it. A lot.
16% is still plenty strong, and still worth the 1800 shards, in my opinion. And the buff to skill damage makes stuff like Bolaâs Target Finder even sexier for Orendi and such. Gear selection should be about player preference, not a one-note solution that is clearly superior.
This is also a good time to mention that, in all likelihood, Legendary Gear will not be available in the Ranked queue, if and when it arrives. Hey. Man. Donât get too attached to things. 
Besides, itâs not like they canât undo the change, or nudge it back up a little. Iâm very excited to see them tweaking gear a little bit instead of outright disabling it. Pushing and pulling the numbers shows they care. Trust meâyou want that, even if it doesnât always make you happy. Itâs way better then devs that donât give a crap.
The buff to skill damage was very minor and doesnt make much of a difference tbh.
[quote=âXelaris96, post:61, topic:1540902, full:trueâ]The buff to skill damage was very minor and doesnt make much of a difference tbh.
[/quote]
So a decrease from 19.6% to 16.8% attack speed you see as a massively huge difference that renders a piece of gear completely useless, but an increase from 7% to 9.1% skill damage as so minor that it âdoesnât make much of a differenceâ?
If youâre going to whinge about tiny changes, at least be consistent about it. Proportionately, the skill damage buff was way bigger than the attack speed nerf and, even numerically, theyâre incredibly close (2.8% less attack speed, 2.1% increase skill samage).
Iâm not worried about this at all because, unlike attack speed and attack damage, all active skills have a cool down so the damage output is not sustained. As for crits, itâs really really hard to crit most Battleborn, especially when they are moving. Which is probably why they boosted crit dmg so that when you finally get a crit it has more punch.
Yes.
Problem?
[Full Disclosure]
Dear reader, what follows is melodramatic and packed w/ hyperbole. You have been warned! 
You are fighting a losing battle my friend because everybody on this forum is a snowflake where reality does not apply to us. We each get to have our own reality where math, and the laws of physics, and the biological underpinning of our physiology has no effect on how we perceive or interact w/ the world. We are all just that special and proportionality is just a made up word that has no effect because in our snowflake universe math doesnât apply when it doesnât agree w/ our biases! And because we are snowflakes there is also no such thing as negative confirmation bias. So because it does not exist it cannot affect our perception and because we are snowflakes our perception cannot be affected therefore we perceive perfectly. Therefore everything we believe and thus everything we say is the absolute and only truth and thus the only reality. So how dare you reference the scientific research that seeks to explain how humans perceive the world. Because we are not human, we are snowflakes!
This is not necessarily true. Take, for example, Miko and his poison on attack. His poison is buffed from skill buff items and it requires no cool down. This same type of thing applies to most âon attackâ effects (ie. Zwie die, Melka posion, reyna sheild thing). Now will it REALLY be an issue if instead of ~45 damage, Mikoâs posion now does ~48 damage? I donât think so, but I guess weâll find out soon enough right! Hah!
and thus Mephistopheles said:
âThatâs how the well-trained mind is known to me.
What you donât grasp, you lack entirely;
What you donât touch, seems miles away to you;
What you donât rekon, you think canât be true;
What you donât measure, that is no amount;
What you donât coin, that, you think, does not count.â
what you said reminded me so much of this part from the play!
Thanks for reminding about that. Iâve edited my comment accordingly.
Some days it feels like someone peed on my special snowflake.
So, you wake up feeling melted and gross?