Let’s discuss one paticular aspect of it.
" land a critical hit on rendain with a fully charged hook 12 times"
Sounds simple enough but here are some difficulties. I understand lore challenges could be tough just by character design, but this is too much.
- rendains knockback: all of his moves have knockback , making approaching with a 2 second charge hook almost impossible. Simply by going in you get knocked away
- rendains small critical hit hitbox: his head constantly moves about, and is hard to hit when he is rarely stationary. Put this on top of the fact the moves he has cause severe knockback, lasting hitboxes, and low cool down make it more difficult.
- hooks aim: it’s hard enough to use by itself when it’s a poor option. You end up hitting him a bunch with mishits or misses and kill him before you can land one
- number of times. Considering te difficult stated above, 12 times is way too much for a challenge. Maybe reduce it to 3-5 or change it to kill rendain with a fully charged hook. It’s ridiculous to expect this to work successfully 12 times in one or even 2 tries when other lore challenges are extremely easy.