I’ve noticed a LOT of people don’t really like Attikus. I adore him and have loads of fun playing him, but even I have to admit there is a lot to be desired. He has issues with terrain which can also hinder his Pounce ability, he is a “late game” character because he relies almost entirely on his helix for any useful abilities which puts people off when most characters start off with decent stats and add to it with their helix.
My point is, while he can be an enjoyable character and a formidable foe (if played very well after he hits lvl 8 in his helix) he is lackluster in his performance and is quite “squishy” for a brawler character. So, I have a few suggestions specifically for his Helix itself.
1: Replace his lvl 7 skills with one lower down on the chain (maybe 2 or 4). Attikus NEEDS to either hit more quickly or gain a bit more health to stay in the fight since he relies on health steal to stay alive in the first place. Allowing him to pick one of these options early on will allow him to be viable before the game hits the 75% completion mark (which in Incursion is key to success).
2: His “Charge Efficiency” mutation should be moved from lvl 5 to possibly 6 (maybe 4, but that seems too low). This will allow players to choose between a decently stable charge level, bonus shield dmg, or killing with pounce resetting cooldown. This is still a decently hard choice to make and allows more diversity in his character while also allowing him the option with his lvl 5 helix to gain some form of health regen/cooldown while he has some charge (maybe reduce the amount of regen to make it more fair or lower health steal of “Brawler’s Boon” to 10% since 15% does not seem to go a long way in keeping him afloat in combat without a healer aka MIko)
3: If #2 does not appeal to you perhaps consider increasing the amount of life steal from his lvl 1 “Hedronic Siphoning”. 15% of 8 damage over 4 seconds (aka 2 dmg per second)… that is essentially worthless until you hit lvl 9 and take "Hedronic Chain and even then it only adds an extra 15% of 4 dmg total to any extra enemies in the area which, again, is fairly worthless unless you’re surrounded in PvE
At this point I must admit Attikus needs a little more “punch” to start with and a bit more balanced scaling as he levels. I feel that these numbers I have suggested might make him a bit too powerful in the right situation so perhaps some more thought could be put into it. Please feel free to suggest anything else and help Attikus become the dmg/defence hybrid he should be!