Ok I’m gonna get cracking on all of this. Since I made my post I experimented with different skills and ran a different set through the end of UVHM and CV. I like it much better than the build I was using.
Essentially, I discovered something in the vicinity of what you were saying about the Cryo grenade - if I poured my points into cryo skills, I would need to use less cryo.
Maxed out Frostbite and extended her AS duration with Cold Advance. I even put 3 points into both Whiteout and the nova skill (just to have more passive Cryo damage).
The difference was immense. I specced out of Large Caliber, and that allowed me to use the Flayer (my favorite weapon in the game - my binky) and the Maggie (my favorite pistol in the game). She’s the only character I prefer the Rosie to the AZ on, so I stuck with it.
This is the current permutation of my Aurelia: Aurelia Skill Build 15/38/14 - Level 70 Baroness
As for gear, you’re absolutely right about the shock Badaboom. I intuitively relied on it for Sentinel’s first phase and for Eos. Eased my suffering considerably. Eclipse was harder because I find it difficult to shoot his crit.
Denial Subroutine was yet harder than any of them, but I think some of that has to do with me not knowing the best way to damage him. I always just wing it when I fight him; because I rarely die (despite going into FFYL a lot), I’ve not been prompted to get better.
I use that going down/dying stuff like an alarm system. If I’m going into FFYL a lot it’s code yellow, usually signaling a bad or middling build. If I die more than once, that means it’s probably not chance and some combination of (1) bad build, (2) bad load out, (3) bad fighting by me, (4) bad understanding of situational football. In which case, red alert.
I’ll try it again. My problem was that, for some strange reason, whenever I used the quasar with her the enemies kept jumping around and flying everywhere. I don’t understand why this was happening. It was as if the singularity effect wasn’t working and I was, in consequence, getting butt slammed and overrun too much for comfort.
Another reason I stuck with the Cryo was to make sure I was always getting the most out of Frigid Touch, Short Summer, and Avalanche. It also helps me in my quest not to use Cryo weapons except as backup, which you know I prefer, me not being the biggest fan of the mechanic.
Great! I’ll try this out. I used a minimal fuse (0.9) Sticky Lonbgow Cry Transfusion - the only decent nade of the Cryo Transfusion species the game wants to give me - for E&E, and it seemed to work ok. Nothing special but decent enough. Excited to finally get some use out of my shock leech, though.
Noted. I still like to keep one around for the health regen during down time and when I feel I’m taking too many DOTs, but the Naught is indeed better, especially with the changes I’ve made to my build thus far. The damage mitigation of Whiteout is amazing, as is the damage buff from Frostbite.
So THAT’S what’s happening. By Zeus, I spent around three minutes dumping Machine mags into her crit and it was like shooting her with a water gun. I had no answer for it.
After changing my build, I tested it out by running through the area and fighting her. This time, I just activated her AS, threw some Cryos at her, got up close with a Cryo Rosie and went to work. Took about 90 seconds, give or take.
I prefer not to “cheese” bosses until I know how to fight them legit, but Felicity is proving to be an exception.
Question: in her first phase, does she count as airborn? Asking because a Clear Skies kit would speed things up.
I tried my heart out to find a way to justify using the EV. Thankfully I don’t feel a need for it presently, though I want to try out the shield buff regardless.
I’ll probably reset my playthrough and try to incorporate the ideas you’ve proposed. Let’s see what happens.