With the several ways to score critical hits without hitting actual crit spots, I found a question bouncing around in my head.
For some enemies, their crit spot is nothing but that. A spot that allows the critical multiplier, doing whatever that multipliers worth of damage would be over hitting any other part of the body. However for some enemies, not only it is a crit spot, but it is also a spot that takes more base damage in general. A good example of that would be spiderant abdomens. Not only do they take crits, but the base damage that is being multiplied for that crit is also much higher than the rest of the shell.
Another good example could be things like Skag Alphas. Their hard armored parts like their backs take the least damage. Their soft stomachs take significantly more damage, but still aren’t a crit. So, in instances of auto-critting, how does that work? If you hit them in the back where they are taking extremely reduced damage, will it just be an incredibly insignificant crit? Or will auto-crits always be based off hitting the “crit spot” for that enemies amount of damage?
Sorry if that’s confusing.