Battleborn has by far the most autolock I’ve ever seen in a gaming community. Unless you’re partied (which of course is ALWAYS the ideal), there is rarely any communication between teammates as to whom someone would like to play, and/or what role the team needs. People just immediately autolock the characters they want to play, often ousting others who’d like to play that character, for better or worse.
If there is communication, it’s usually along the lines of “Aw, I wanted to be that character” or “Oooh, that pick from right out under me,” which could easily be prevented by an actual planning phase.
I’ve seen less autolock in League of Legends. League of Legends.
I think a good answer to this is better use of the rather lengthy amount of time allowed to choose a character. Perhaps allot 30 seconds of it to a “Planning Phase” where no one is allowed to pick a character at all, thus encouraging communication as to who people would actually like to play. This would also serve as a nice buffer for those who seem to load into the match more slowly than others, giving them actual time and chance to pick who they want to choose.
Otherwise, all the time we get to choose is wasted anyway because people are just like WHAM BAM AUTOLOCK MA’AM and we’re already cut to 5 seconds anyway.
I don’t think I’ve ever experienced this phenomenon anywhere else, and it’s strange to think of actually considering countermeasures, but, so it is.