Excellent post and you are not digging at me at all. I love your logic and agree with almost all you say. It is clear that you are an experienced Axton player when who understands the turret’s true usefulness and what role it actually plays.
And I love your idea of buffing Phalanx Shield as perhaps that would be as easy as changing a few digits in a few lines of code…therefore “easy” for the developers to do with not a lot of time and resources.
So yes…add that to our “wish list” for Axton as well. Would be fantastic.
But here is where I part with you just a little.
Axton lacks raw DPS in situations where he simply cannot evade or the turrets distract/protect.
Some Examples:
Gee’s worms…at OP8 he simply cannot kill them fast enough for this fight. The fight becomes virtually impossible in this situation. The one guy I have seen do it legitimately Shamfleetedand and got EXTREMELY lucky on the spawns and how his grenades pulled Gee into the acid pools.
Dragon’s of Destruction…again…Axton does not have the raw DPS (without Flakker/Ahabbing) to be able to kill a Dragon in one landing at OP8. This makes the fight EXTREMELY difficult. I have done it but it was after 124 tries (yes, I counted}.
When you look at the Raid Boss Time Trial thread, with the exception of situations where exotic chucking builds could be used (which are few actually)…anyway, if you look at ALL the times…with ALL the charecters…
The absolute fact that pops out at you is that Axton simply can’t “dish it out” like the other characters.
So while I agree that a 10 - 20% additive bonus from Ranger is really rather small. It would be in 7 skills and it WOULD help. One only has to turn their BAR off and play to feel the difference. My current BAR is at 150K giving me bonuses of approx 20% in everything. When I turn it off I DEFINITELY feel a difference in Raiding. The same kill of Craw that took 4 minutes with BAR on…now takes approx 4:30 with BAR off.
It’s a factor and it would help. Is it the total solution??? I doubt it, but it would help and it would be EASY for them to change Ranger. And it will simply help to “level the playing field” amongst characters. I mean if they can do a what 4000% buff of Cloud Kill for crying out loud, how hard can it be?..LOL
And I understand the business about Raid Bosses being meant to be fought in a party. But amount of players attacking changing scaling should automatically take care of difficulty level and the way the developers approached some of the Raid bosses was clearly a mistake IMHO.
I saw some figures that BL2 while a VERY popular Coop game…still had approximately 70% of it’s overall playing base over the years as solo folks. That is a lot of folks that are negatively affected by doing some of the Raids the way they did. Heck…until the last patch which was almost 3 years after the initial game…Hyperious was ALWAYS scaled for 4 player regardless of how many attackers.
Raiding and experimenting with different builds and combination is soooo much fun. Heck, I would venture to say that it actually drives the health of the overall game…the time trial threads, the videos…the word of mouth, etc. And to make that aspect of the game unattainable on some bosses to all but the MOST dedicated solo players I think was a huge mistake. Hopefully not repeated in BL3.
So…in the end, I agree with everything you have said except the small changes to the Turret and Ranger WOULD help. And again I love your idea of buffing Phalanx shield!