Sentry shields don’t need a buff, and nothing really needs to be done about backdooring. As it stands, “backdooring” is pretty much the only bit of strategy involved in Incursion. Without the ability to sneak in and deal damage, the only option is for your team and the enemy team to sit in the one lane and smash your heads together. MAYBE they could reduce the amount of damage that skills like Air Strike, Blight, etc. do, but giving the Sentry more shield would just make Incursion even more tedious. Incursion is already too much about killing AI for a PvP gametype. No need to make it even more of a chore.

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But should a Player vs Player gametype really be 100% focused on killing AI?

If by wanting the problem fixed you meant “a new map with three new ways to back door” you sir are correct.

Honestly 1 lane Incursion has taught us that without back dooring you sometimes can’t even win the damn game.

Everyone hates it, and everyone hates to lose by it. The same with the “bum rush the sentry at 30’s” strat that is also brutally effective.

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This strategy is in every moba… deal with it.

Is it really?! I’ve been under the impression that it wasn’t; or let me be more specific, it’s not as easy as it is in BB because the sentry will actually target you in other Mobas no matter where you are damaging it from. Please educate me if I’m incorrect, bc I’ve never played any MOBAs.

Of course they should have to go back to stop somebody. Part of the game is defending your sentry. That’s how objective based games work. You can’t just charge ahead with your whole team. That’s all Incursion would be without the ability to attack from the other side.

A post was merged into an existing topic: Alt account posts: dominator3864

This topic has been addressed so many times now.

In my mind it boils down to the game unarguably needs a better notification system for the top bar and maybe minimap too. Also, one of the best suggestions I’ve seen is to add a shield bar as well to the HUD.

Also, backdooring is just a weak strategy. "Hey, my team is getting beat into dust. Let me just walk over here and take down the main objective without even taking any damage."
Neat. How about, I dunno… maybe just pushing the enemies back and taking down the sentry normally? No? Oh okay. I didn’t think so.

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No, because again, that turns the gameplay into just fighting 5 on 5 in the single lane without any option to try anything else. You have to attack AND defend. That’s how objectives typically work.

It’s only weak, because it means your team was so focused on doing offense, that they got tunnel-vision about the REST of the game, and got gut-punched with no DEFENSE.

If someone was shooting from a position that couldn’t be shot at, or doing damage that couldn’t be stopped, THEN it’d be weak. But I don’t know a single game, where maneuvering around an opponent’s defenses, is considered weak. Usually, it’s the IDEAL strategy. What you’re advocating, screams of a desire to bring more CoD like elements into the game. “They shouldn’t be able to win by NOT fighting us on OUR terms!! Make them stand where we can shoot them, and then we’ll see who the better team is.”

To expand upon the point some: in addition to backdooring, I just backstrike. When we hit a push, I don’t try and push with the rest of the team. I try and get to those turrets and the healstation. If I take out two guns and a healstation, any hope for a rebuff of the push, is cut in half. But, why am I able to do that? Because the opposing team is so focused on TWO gaps, and seeing their OWN health tick down, that they don’t think about the health of the site AROUND them. If it isn’t happening to their health bars, it isn’t happening at all…well, that’s why your sentry just got blown up. Because it was eliminating minions one at a time, while my team was pounding on it without fear of slowing missiles and machine gun turrets, and you guys popping up to your healstation to get back into the fight faster.

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I think this thread has addressed that a couple of times actually. OM is the main offender in this regard. Peek out, drop a nade and airstrike, leave before even the sentry has time to kill you or hell move to target you. Even if the team goes to check, his skills are nearly instant cast and once they are on the ground even killing the OM doesn’t help.

I find backdooring fine, it is another lane with its own risks and rewards. An OM biting a few points off my sentry if my team doesn’t constantly stop what they are doing to keep him on constant respawn, that is ‘weak’.

People aren’t asking for a fix for OM’s high-damage skills though. They’re saying that all player damage to the sentry needs to be decreased, and that they shouldn’t have to have any awareness of where he his relative to their sentry. I’m not opposed to toning down specific characters who do a disproportionate amount of damage to a sentry, but for some reason people seem to think that the only way to play should be to butt heads in the middle, some going so far as to say that players shouldn’t be able to damage the sentry’s shields AT ALL.

Yeah, I just chose to ignore those bits, just because a map with only one lane is…meh. I honestly don’t know how I would go about fixing the OM issue though, seems making his ult weaker would just be an Ambra type nerf.

Just make the Sentry only take less damage from his ult and grenade. I’m pretty sure they can do it. It’s the only instance where it might need to deal less damage, so that seems like a simple enough solution.

A post was merged into an existing topic: Alt account posts: dominator3864

Yeah, because those aren’t problems. Being able to damage the sentry too easily is a problem. Being able to get behind it and damage it at all isn’t. Defending the objective is part of the game. If you have a problem with people attacking your sentry from behind then it’s up to you to change your playstyle to stop them, not up to Gearbox to change the game so that they can’t do it.

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What on Earth are you even talking about? Go play Capture if all you want to do is team kills. Incursion is supposed to be about pushing the minions to take out the objective. Without that there’s no point to it and it should just be Capture. Wow, you basically just make it clear how badly back dooring needs to be addressed. The fact that it means you can totally bypass the whole point of the mode is a major problem.

Nerfing his ult would be bad. Just make the Sentry shields tougher against Battleborn attacks. That would fix the entire issue easy-peasy.

Believe it or not, you actually don’t get to decide what the game is about. The game is about destroying the sentry. That’s the objective. The minions might be there to take it down more quickly, but that doesn’t mean that it needs to be impervious to damage from players,and that you shouldn’t have to defend against them. Just because people are completing the objective in a way you don’t like doesn’t mean that the game needs to be changed.