Backpack SDUs - myth vs. reality

(kills Craw with Knoxx's Gold) #1

Surprise, the wiki is wrong! It states:

Once the second playthrough is finished, it is impossible to gain any more SDUs from the Claptrap Rescue Missions. The only known legit way for a character in playthrough 2.5 to gain SDUs is to finish the Claptrap Rescue Missions in a multiplayer game hosted by a player who didn’t finish the second playthrough.

This is untrue, but I am not yet sure exactly what IS true. Right now, I have a Lilith in PT2.5. I did the normal PT1 rescues for 42, and the first five PT2 vanilla for 57.

Then, I completed PT2 (killed the destroyer) and started doing DLC. Yesterday I sprinted through the Claptrap DLC in PT1 for the skill point…and guess what? I got the backpack SDU from the “rescue” mission. This is supposed to be impossible. So - out of curiosity, I sprinted through the Zombie DLC too…and got that one as well. Both of these were on the first try, so it seems likely that these are guaranteed regardless of what playthrough your character has completed. I also have gotten the one in the Claptrap DLC in PT2, while in PT2.5.

So - there are some holes and I’d appreciate some help filling them.

  • PT1 start - 12 slots
  • PT1 vanilla - 10 rescues (guaranteed SDUs), 42 slots
  • PT1 zombie (guaranteed SDU even in PT2.5) - 45 slots
  • PT1 claptrap (guaranteed SDU even in PT2.5) - 48 slots
  • PT2 vanilla - here is where the questions start!
    – first five are not guaranteed but are possible - 63 slots
    are we REALLY sure that none of the other 5 can yield SDUs? I would think that if these were possible, someone would have noticed…but I’m questioning it.
  • PT2 zombie (not guaranteed, but possible even in PT2.5?) - 66 slots
  • PT2 claptrap (not guaranteed, but possible even in PT2.5) - 69 slots
  • Lockdown Palace PT1 “or” PT2 - 72 slots
    – supposedly you can only get this one time. This doesn’t make sense to me…none of the others work this way. Are we REALLY sure about this?

I think I’ll try to get 75 in my current playthrough. Anyone else feel like giving it a shot?

PT1 DLC SDUs with a PT2.5 Lilith:

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(How much time do we have?) #2

I know I’ve gotten Pt.1 Claptrap and Zombie SDUs after completing Pt.2 on at least two different characters, so I agree with that. I haven’t made a point of actively farming Pt.2 SDUs until very recently, so unfortunately I don’t have a whole lot to add beyond that. The one character I ran those DLCs in Pt.2 after completing Pt.1 and the story didn’t luck out on first try, and I didn’t think to try farming at the time because of the received wisdom you mentioned (plus getting back to the mill in Pt.2 is a bit of a pain!)

(Vault Hunter - Borderlands Addict) #3

On Console, I have a Lilith on PT2.5 and have gone back and acquired the SDU’s from PT1 on that character. So this is not new info.

What I think the wiki is trying to convey is that once you complete PT2.0 and are in PT2.5 you can no longer acquire the “farmable” SDU’s in PT2. This is not to be confused with PT1. It has never stated outright that once you are in PT2.5 you cannot go get the PT1 SDU’s. I am pretty sure that was assumed. :wink:

edit: what I’d be interested to know is that you can still farm those “Farmable SDU’s” in PT2 once you’re in PT2.5.

(kills Craw with Knoxx's Gold) #4

I put the wiki quote there because it is broad and authoritative - and wrong! It says once you enter PT2.5, your backpack space is locked.

Regarding the PT2 SDUs, that’s what I’m testing. I know for certain that the one in the claptrap DLC is possible, and I will try the one in the Lumber Yard very soon.

Once I kill this one-life character and start another, I’ll leave her at 12 inventory slots until PT2.5. Then we will see…everything!

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(Vault Hunter - Borderlands Addict) #5

YES! this right here I’m really curious about. :point_up:t2:

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(kills Craw with Knoxx's Gold) #6

OK, here’s what happened when I tried to turn in the Lumber Yard mission. No reward at all! Unfortunately I only ran it once, because I accidentally save/quit instead of alt-F4. Oops.

(Elemental Scientist) #7

That happened to me earlier this week, on my PT2 run of ZI. Note that i have never done a PT1 run of ZI.

(kills Craw with Knoxx's Gold) #8

OK - got the PT2 Claptrap again, in PT2.5. I’ve gotten this on the first try both times…perhaps it’s guaranteed? Probably just luck.

First turn-in of the Lockdown Palace mission. Note that unlike the Zombie mission, it’s still giving me a reward - makes me think that this one is possible.

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(Rumplebunny) #9

Just a couple days ago I finished a PT2.5 zombie DLC playthrough and got nothing for the Claptrap rescue as well.

(On a side note, all my max level characters have kinda terrible backpack slots because I’ve never tried to farm them in PT2, I just lazily accepted the crappy grenade mod if it was offered heh. I imagine farming the Lockdown Palace one would be rather… grueling… :smiley: )

(Elemental Scientist) #10

My lack of getting SDU upgrades bugs me to no end. I skipped the PT1 versions of the DLCs, but did all other rescue missions, and I have 42 spaces. 42, while a great number, is insufficient.

I have since compensated by Banking all my shields, grenades and any weapon that isn’t a repeater, leaving me with like 36 open places to put loot in.

Now realize that I don’t really care about loot - I’m not a collector, and don’t even pick up most stuff unless it’s an upgrade to something I already have. I’ve ignored some really nice gear simply because my current character didn’t use items of that type.

So why do I care about not having 69 backpack slots? I shouldn’t care at all. But 3000+ hours of playing Borderlands has turned me into a Skinner test subject. Dammit to hell.

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