So I have been playing the Beta for quite some time. I played the CTT way back then, and I’ve got to rank 60 in the Badass Beta.
I mainly played Meltdown and Mission, and only played a few character but I think I’ll be able to give decent feedback on the complete beta.
WARNING: Extremely long read. ;D
Multiplayer:
Meltdown:
Meldown is a very interesting gamemode IMO. First of all, it forces you to work together. Every Battleborn has it’s strengths and weaknesses, and you need the help of other Battleborn to stay alive and put your own abilities to the max. Especially in taking down enemy minions, protected by enemy Battleborn.
Montana could be taking all enemy pkayer damage, while a great damage dealer like Orendi recks the minions and then continues by recking the enemy player.
Secondly, I love how Meltdown encourages players to target minions instead of enemy players. I know that you need to target both to win the game, but teams targeting enemy players only is going to lose. People will be less focused on their Kill/Death Ratio, and will be less competetive against their own teammates.
Which brings me to a negative thing about Meltdown. Score. I do not like and agree with the way you score is calculated. 2 points for a kill, 1 point for assist if I am right. I feel like this should be different for every single type of game mode. In Meltdown, minions should count much heavier towards your finals score, because killing minions and escorting your own is the sole purpose of this mode! And exp you gain in game is unfair in the same way, because killing gives you way too much exp compared to assists and minions kills.
I also ran into another issue. Enemies suiciding at your base. When an enemy is near your own base, and you almost kill it, they sometimes run towards my base and get killed by sentries. And I can’t remember ever getting the kill or assist for it. I feel like I must get the kill or assist for this, it’s unfair otherwise.
Incursion:
Note: I have not played a lot of incursion games, and do not have a lot to say about it.
I was not a huge fan of incursion. I will start with a mayor flaw which has been seen by loads of other players. The snipers sniping a sentry from the other side of the map. I’m sure you are already on that though.
I feel like incursion is very chaotic, with loads of minions running around and turrets being everywhere. The minions are a great annoyance to me, as a Miko player. I was barely able to heal my allies. It also gets pretty hard to target enemies when playing Ambra with all the minions running around.
Turrets… A team should not be able to build turrets in enemy territory IMO.
I did really like some things about Incursion. I loved the process of the game. Like, you slowly try to push the other team backwards to get to the enemy sentry.
Thrall camps! What genius created these things? It’s amazing to battle the Thrall to make your own team stronger. It takes some time, but the rewards is great and that’s simply amazing. Probably my favorite thing about Incursion. ;p
Missions:
The Algoritm:
I liked the Algorithm a lot. I played the first part of it on the CTT loads and loads of times, yet I still enjoyed it just as much in the Beta. I loved how different every game could be with another team.
The Algorithm is quite long the first time you play it, maybe a tad too long, but the more I played it, the faster I got. (My fastest time is a game with Mellka and Thorn only. And 3 minutes of Marquis.)
I really liked the ammount of small bosses you encounter, and it’s great how different they are. The Ice Golem, with the weak spot. Arachnis,(Lord of all spider, huntin’ for some upgrades.) ISIC… You needed a different tactic for every boss, like COMPLETELY different, and that was amazing.
The mission was a bit buggy at times(ISIC final boss fight mainly.) but there are loads of topics about that already. One thing I have not heard about the ISIC boss though: He should not be able to walk through those blue walls. It can really mess with your own char and get you stuck.
The Void’s Edge:
Great, and escort mission! I felt a bit bad for escorting Wolf to his death, but he didn’t seem to mind anyways.
I liked this mission, but it seemed a bit too easy to me. Maybe because it’s only mission 2, but I never really seen wolf die.(Okay, only once…)
Like, not the whole mission was too easy, but mainly the escorting part. Wolf didn’t take damage easily, and when he did we’d just give him a shield and the biggest enemies couldn’t get to him. Me and my sister did this mission on advanced as Marquis and Mellka and we had no trouble with escorting Wolf.
The final boss on the other hand is quite hard. Not too hard, just quite hard. It gets very challenging in the end, when all the Varelsi keep coming at you. Love that part.
Mission overall:
Two things that really bothered me.
- You cannot do a kick vote against a certain player. I was with a team and one guy refused to stand on one of those pads that makes the game progress. Everyone left, and it was really close before the final boss of The Void’s Edge.
- When someone leaves, a new person can’t join in. I understand that the people who left need to be able to join back in when they want to, but they should do it in like 5/10 minutes and if they don’t, someone else can join.
Characters:
Characters are all very different, and that is what makes this game unique. Something has to to be done about balancing, but I’m sure it will turn out great in the end.
I can’t say it enough. Backstory, lore, voice actors and character chatter. SPOT ON, guys. Spot on. (Where can I find the full theme song of Montana by the way?) I’m glad I have played The Void’s Edge with several different teammates, to hear what everyone is doing after the mission. ;p
The game is lacking supports though. I know Alani is going to be a support too, but only 5 supports? I understand that creating different kinds of supports must be hard, but I would love to see some more. (I’m hoping the PeaceKeepers will get a medic. ;p)
Helix:
I like the helix, but some characters have a really dull helix.
I’ll give a character but I think most people will dissagree with me. ;p Marquis has a helix, that really doesn’t make him more special. Apart from Eins, Zwei… But this is more an opinion issue than a issue from the game.
So yeah, helix is great, awesome idea, makes the game new every time. Nothing bad to say about it, really.
Gear:
The person who came up with this… Is it the same genius who came up with the Thrall camps? A lot of people have been complaining about the gear system, but I think it’s actually flawless(Well, except for those bugged gears… But they don’t count!) I do think the price for somelegendary gear is fair, and the system is just really amazing in general. I’ve got nothing bad to say about it, honestly.
CC:
I am having some problems witht he crowd control thingies. I am not able to see some things, and I am going to make a list:
Silenced: Whenever I am silenced, I have no idea that I am… Is this intended? If it is, it is really annoying, and I would be glad if it changed…
Wounded: I… I am not even sure if wound has ever applied to me.
(Miko’s) poison: I just see my life draining.
The only things I have ever noticed are (Mellka’s)venom, stun and blind.
And let’s notice wound once again. If I get what it does, it is RIDICULOUS. Okay, every character must have a pretty damn good counter. But no single character is allowed to make another character 100% useless. As far as I know, wound makes sure that you cannot be healed… Which means that if I am wounded, Miko cannot heal me. Which makes Miko 100% useless. WHAT?! That is, I’m sorry, just really stupid and extremely unfair. Adding to that, Gallilea can give someone a total of 10 seconds wound duration? So Miko against Gallilea is instant lose for Miko? Great. T_T
So in general, this game is amazing and it only needs a few little changes to be perfect(for me. ;3)
Thank you guys, for creating this game and also for looking at player suggestions and actually applying them to the game! Makes me very happy to see how much you are involved in the community.
I already pre-ordered it(Like, after playing the CTT ASAP. ;p) and can’t wait for May! And may I be lucky enough to get that cool Miko figure.