I agree on the scoring system, it encourages players to care about KD ratio way too much, not only should killing minions count to your score but also taking down sentries and building them should count to it, specially on modes like Meltdown where they have a pretty important role.
The big problem with Incursion is that it’s almost impossible to bounce back once you start losing your first sentry, the snowball in this game mode is just too big.
cnfan
(Evil Midnight Bomber what bombs at midnight!)
#8
when you’re silenced your ability icons are crossed out.
there’s an audible audio cue - hissing sort of like acid eating through.
I have one thing to say about the loot system( well the loot pack system anyways). First off i like the fact that you can buy faction lootpacks and that its not some arbitrary reward for doing something ridiculous a million times. However that being said(Specifically for faction loot packs) I feel like the chance to get a skin or taunt is really, really low. Maybe its just bad luck on my part(which it probly is) but i’ve seen very few of these skins. However what I feel shouldn’t happen with these loot packs is that you get 500 credits from them. I’m sorry but this is probly the most infuriating thing about these loot packs. It’s happened to me that I thought i was getting a skin but only got 500 credits. Again this is massively luck based but. The one thing that should NEVER happen is that you get 500 credits from a COMMANDER pack. These are supposed to GUARANTEE you a skin but i’ve gotten credits from them twice. And they’re limited in quantity so that’s an even bigger kick in the teeth.
In short I feel like the drops for skins and taunts might be a tad low for faction packs and the fact that getting credits from them instead of skins/taunts is a bad thing(especially from commander packs)
I actually played Incursion first as Isic it was also my first win the gameplay was pretty good thankfully we didn’t get any snipers hitting our sentry and I got like 3 kills so yeah it was fun
I wouldn’t stress too much about the loot pack drops. I have a feeling that they have been randomly testing loot drops while we were playing. Like one day I swear they were purposely testing legendary drops because I got about 7-8 by doing a few private story missions, and on that same day there were threads popping up here with people asking about and discussing their legendary items. Maybe they were just testing the credit drops and you lucked out. Regardless, whatever gear, taunts, or skins we did or didn’t get, we’ll all be back to square one at release.
I don’t mean to dismiss your grievances, just suggesting another possible reason for them.
Well they are still an integral part of the game. If everyone had ignored them and just played the game then it wouldn’t have given any feedback on drop rates. Testing every facet of the game is the point of playing a beta.
Showing different status effects on the HUD is a good idea.
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cnfan
(Evil Midnight Bomber what bombs at midnight!)
#16
there already is a directional heal indicator in the game, adding a name or icon to it would be confusing and add clutter to the HUD. If you don’t know that Miko is healing you then you need to work on your overall game awareness starting with remembering your team composition and skills.
Shield restoring(Kleeses rifts) also has an indicator. it’s all just a matter of familiarizing yourself with the cues that the game gives you - paying attention to them at first until they become natural.
cnfan
(Evil Midnight Bomber what bombs at midnight!)
#17
I think it’s just you. During 50 hours of PvP only gameplay(which yields a lot less items/packs) I received around 10 skins, 4 taunts and 6-7 legendary items(two form faction packs)
i ran into a similar state of mind regarding the scoring. once i understood it all i resoled to not care, tbh. the most important player or players in the game will not always be reflected on the score sheet. ultimately there is no statistic that they record that shows how many minions that you made sure reached their grinder. it doesnt show up on the sheet, but it shows up on the score board. you win or lose based on those moves.
someone might literally go 30 and 0 and have 60 pts on that score sheet at the end of the game, but ill take my 20 pts on the other side with like 8 kills and a handful of assists, while escorting 250 worth of minions home any day of the week. #screwthescorecard
Sorry I didn’t know that as I usually play Miko. I think my in-game awareness is fine already but thank you for the suggestion.
cnfan
(Evil Midnight Bomber what bombs at midnight!)
#20
Don’t take it personally,I meant “you” as any player that would have trouble seeing it. If you didn’t know: It shows on the HUD like a damage indicator “bracket”, but it’s green and VERY thick so it’s pretty easy to notice and keep track of.
That’s good to know. I just assumed it wasn’t obvious as my teammate’s always run away from my when I’m healing them
cnfan
(Evil Midnight Bomber what bombs at midnight!)
#22
Because most players are generally self-focused and ignore sound and visual indicators sadly. It’s so obvious to me since I know that in order to perform well I need to know the game and how it works.
Just think of how many players jump into this game and even after hour of gameplay won’t check how other characters work. It’s especially apparent in all the THIS and THAT is OP threads where in most cases it shows that the players just have no idea how they got killed.
In the beta the first thing I did after playing a co-op mode game(which I consider a safe & easy testing environment- couldn’t play hardcore/advanced sadly) was check all the basic Battleborn abilities and some helixes and then I checked every new unlocked character regardless of whether I wanted to play him or not. I didn’t check them all(checked Boldur AFTER I got totally smashed by him-but before unlocking), but most.
In short: players nowadays are extremely lazy, lack any kind of patience and also believe they have to be privileged because it’s “just a game so it should be easy because games are for kids”(like a 6 year old confident he can play chess without learning any rules because he already knows how to play checkers, expecting the other person to go easy on them and explain the rules during the game ultimately letting him win).
Actually, it is REALLY difficult to know when you are being healed. It just isn’t that obvious. I ran away from Miko so many times because my health was low, I only noticed I was getting healed when I looked down and saw my health rising and was very confused until I turned around and saw this Miko desperately chasing me down trying to heal me.
well I guess that settles it XD. I know my luck is pretty bad but eh this was posed as feedback/did anyone else have this problem. Thanks for the input.
I don’t really see this problem. I mainly stay in one lane as a big, bulky character. I may not be getting as much kills as my teammates, but I sure am able to protect that lanes minions extremely well. I have not had any trouble playing Montana, barely got stuck. (Except for in a corner with two enemies in front of me. Well played.)
Look, I always play Miko myself, so I can’t really say anything about it but… My sister and friend who I played loads of Battleborn with always complained about it. They only really knew I was healing them because I decided to always say it. I have a feeling that when a lot is going on, it’s just really hard to see that green thingy. (I have seen it a few times by the way, so I know how it looks like.) Maybe it’s just not bright enough.
And I think you could not choose Advanced in public, but I completely don’t get the score system of Story. I’ll come back to that later.
Yeah, you shouldn’t care about the score but… There are a lot of people who do care about their score, and this ruines it for the team. They focus enemy players instead of minions. I’ve been with teams completely RECKING the other team, yet the other team won because they did focus on the minions. (And sometimes I’d TRY to take on a lane by myself, but let’s just say it’s really hard for Miko to secure your own minions and kills the enemy minions.)
yeah, i have no clue why they promote those two components of the score. the entire team’s score combined only goes into the low 100’s in a 500 pt game. it makes no sense. all it does it promote TDM style of play. im ok with them tracking kd, but put it somewhere near the end of the sheet after stuff like buildables, minions killed, and enemy buildables destroyed