Gearbox value thorough feedback!
I was planning to give feedback on every character too but decided to go to the character discussions for that. ^^’
But that’s cool! If I ever remember some important stuff I’ll add it ASAP. :3 Thanks Gearbox, for valueing too much feedback. ;p
I can’t seem to get my thoughts organized enough to write up a feedback report like this or many of the others I have seen.
I just made the layout first and filled everything in randomly. (Like, very random. Started with Meltdown, stopped halfway, went to characters, CC, and got back to Meltdown. ;p Whatever got into my mind. I reccomend it.)
Meltdown: The biggest problem i see with this is that smaller, mobile characters are leagues better then the slower bulky characters in this game. First off there is just way to much things to get clipped on through out this entire map (maybe this point will go away with more maps but for now it is an issue). Not only that but not being able to easily jump over minions or that there are long lines of sight to get out of and your a big target. You need to be always running around repairing your turret, collecting crystals and spawning guys what makes a slower character (mostly bigger characters) have a disadvantage in this game mode. My last point being good team work is often needed to win this but usually the fastest team to clear one side and jump to the other or pretty much just having more bodies in a quickly started team fight usually leads to victory. Now with slower characters it becomes harder to keep up in these very fast pace and mobile conflicts. That is just my two cents about it.
Incursion: There are just to many things in this mode that leads to snowballing. Building turrets in enemy territory, having access to all the mercenary camps and shard crystals once you kill the first bot. It feels like it was done intentionally because otherwise the games could take forever. With score tie breaking being the worst loss you can get. Big and slower models really shine here because they have a safer point to retreat to and stay at making their speed less of an issue.
Story Mode: I all around liked, i did not get to experience any advance difficulties, could you even do that in a random group? I never noticed the option other then in private play, is that going to change in the actual game? I really liked how you get more loot in this mode what will encourage me to play it more. I wish getting better scores would add more loot packs or something cool.
I agree on the scoring system, it encourages players to care about KD ratio way too much, not only should killing minions count to your score but also taking down sentries and building them should count to it, specially on modes like Meltdown where they have a pretty important role.
The big problem with Incursion is that it’s almost impossible to bounce back once you start losing your first sentry, the snowball in this game mode is just too big.
when you’re silenced your ability icons are crossed out.
there’s an audible audio cue - hissing sort of like acid eating through.
I have one thing to say about the loot system( well the loot pack system anyways). First off i like the fact that you can buy faction lootpacks and that its not some arbitrary reward for doing something ridiculous a million times. However that being said(Specifically for faction loot packs) I feel like the chance to get a skin or taunt is really, really low. Maybe its just bad luck on my part(which it probly is) but i’ve seen very few of these skins. However what I feel shouldn’t happen with these loot packs is that you get 500 credits from them. I’m sorry but this is probly the most infuriating thing about these loot packs. It’s happened to me that I thought i was getting a skin but only got 500 credits. Again this is massively luck based but. The one thing that should NEVER happen is that you get 500 credits from a COMMANDER pack. These are supposed to GUARANTEE you a skin but i’ve gotten credits from them twice. And they’re limited in quantity so that’s an even bigger kick in the teeth.
In short I feel like the drops for skins and taunts might be a tad low for faction packs and the fact that getting credits from them instead of skins/taunts is a bad thing(especially from commander packs)
I actually played Incursion first as Isic it was also my first win the gameplay was pretty good thankfully we didn’t get any snipers hitting our sentry and I got like 3 kills so yeah it was fun
I wouldn’t stress too much about the loot pack drops. I have a feeling that they have been randomly testing loot drops while we were playing. Like one day I swear they were purposely testing legendary drops because I got about 7-8 by doing a few private story missions, and on that same day there were threads popping up here with people asking about and discussing their legendary items. Maybe they were just testing the credit drops and you lucked out. Regardless, whatever gear, taunts, or skins we did or didn’t get, we’ll all be back to square one at release.
I don’t mean to dismiss your grievances, just suggesting another possible reason for them.
am I the only one who didn’t even care about the loot packs and just played the game
Well they are still an integral part of the game. If everyone had ignored them and just played the game then it wouldn’t have given any feedback on drop rates. Testing every facet of the game is the point of playing a beta.
You can’t build turrets in enemy areas unless you take out their spiders I think. Not sure if that’s what you meant.
Showing different status effects on the HUD is a good idea.
there already is a directional heal indicator in the game, adding a name or icon to it would be confusing and add clutter to the HUD. If you don’t know that Miko is healing you then you need to work on your overall game awareness starting with remembering your team composition and skills.
Shield restoring(Kleeses rifts) also has an indicator. it’s all just a matter of familiarizing yourself with the cues that the game gives you - paying attention to them at first until they become natural.
I think it’s just you. During 50 hours of PvP only gameplay(which yields a lot less items/packs) I received around 10 skins, 4 taunts and 6-7 legendary items(two form faction packs)
i ran into a similar state of mind regarding the scoring. once i understood it all i resoled to not care, tbh. the most important player or players in the game will not always be reflected on the score sheet. ultimately there is no statistic that they record that shows how many minions that you made sure reached their grinder. it doesnt show up on the sheet, but it shows up on the score board. you win or lose based on those moves.
someone might literally go 30 and 0 and have 60 pts on that score sheet at the end of the game, but ill take my 20 pts on the other side with like 8 kills and a handful of assists, while escorting 250 worth of minions home any day of the week. #screwthescorecard
Sorry I didn’t know that as I usually play Miko. I think my in-game awareness is fine already but thank you for the suggestion.
Don’t take it personally,I meant “you” as any player that would have trouble seeing it. If you didn’t know: It shows on the HUD like a damage indicator “bracket”, but it’s green and VERY thick so it’s pretty easy to notice and keep track of.
That’s good to know. I just assumed it wasn’t obvious as my teammate’s always run away from my when I’m healing them 