And like Thorn, you’re supposed to just mash the arrow for sustain damage with the zoom once in awhile for charged arrow passive.
The 3 seconds charging only give you like +20% damage unless you use it while cursed to deal another +25% bonus damage from the curse.
Firing 3 arrows for 300% vs one empowered 120% damage arrow (or 150% with curse) in the same amount of time
She’s not in anyway a sniper, just like how Foxtrot and Oscar are in no way a sniper even if they can and even upgrade the zoom. You just had a bad experience because you ran into a cheater.
On the balance point other characters, most of them, although varies in power, are viable in Overgrowth, very viable.
I have been doing “Random” run for awhile since yesterday. Outside of Foxtrot who I could barely do anything with because he is the only underpowered character at the moment that I had to be carried (went 3/3/7), I did really well and helped controlled most of the game or even stomp some of them.
The result continues all the way to yesterday with the group ranging from duo to 4-man, mainly being a duo game. Opponents vary from being actual premade as well to being just a bunch of mid to low level queueing. Overall, I think it the final score was 26-1 or something with the only loss being against a 3+2 premade and I random’d a Toby into a bug abusing Marquis with a Galilea comp who got a quad form just holding left click. Nothing I can do if they’re going to be that disgusting.
Most of the kits in this game are actually unique in a way like how all 4 supports fulfill different needs and way of providing them. Most attackers provide a new tool to the team with a few being hilarious strong for no effort (Fire grenade and Air strike).
This is one of the most balanced game you can ask for where player skill truly matter outside the Galilea comp stomp and Marquis aimbot which require minimal skill. Sure some characters are underperforming but they’re all at a level you can try to carry with. The overperforming char are also manageable once you learn their kit and find a way to deal with their stuffs based on the char you pick. It’s like Benedict versus ISIC who can bounce projectile. You learn to shoot the ground as close to them as possible to break the ward instead of shooting directly on the big body.
Can’t say the same about other maps though. they have different pacing and focus on either too much killing or too much pushing that most char end up sucking but hey, there’s a reason why Overgrowth is the most picked map for the player-hosted tournies.