At the moment, Hard CC and burst (especially AoE) dominates much more than single-target damage. Foxtrot doesn’t really provide a good amount of those two unlike all the current higher tier char like say
And unless it’s a snipe attack, quick AoE skill simply inflicts more damage to the enemy team at the moment than single-target attacks anyway because the game really favour 100-0 in 3 seconds type char more than sustain damage type char.
If I really want to compare someone to Foxtrot, like I said, I will go with Mellka because both follows the same concept of “High mobility, high single target damage, low utility” concept.
Mellka mobility is simply much better for the job of chasing and killing someone since the mobility isn’t gated by helix and that she is way faster when it comes to how she flows.
Foxtrot may be able to deal way more damage in the long run against a tankier shield-type targets like Shayne especially with that H10 upgrade but if I have to pick someone to make quick work and get out of the current popular squishy targets like Marquis throughout the whole game, Mellka can do that better.
I’m a Benedict main and see absolutely nothing Foxtrot will do a better job at even with the “Late-game assassin potential”. Why bother with a single damage ranged assassin char who does about 1400 damage per magazine assuming he land all the 30 shots, not crit, when I can play Benedict, do the undodgable 4-homing-rocket Hawkeye trick and do 1720 (430 * 4) damage on that same target alone while also inflicting AoE damage? This is one question you have to be able to answer if you want to emphasize his role as a single-target killer assassin.
Deande is a good 1 vs 1 char but for some reason she also has one of the slower movement speed for an agile character with one of the worst reach on her melee hitbox. If anyone quick melee her and simply sprint away after the uppercut, Deande can no longer follow. Just try to sprint after a spriting OM/Miko/Marquis/Thorn. You will never catch them if both run in straight line. It’s one of her worst flaws in the kit and why I dropped her for Phoebe who can immediately go back into range and does twice as much burst damage with H3 H5 Mutator for a 500+ damage true strike sweep.
Why juggle them for nearly 6 seconds with a chance of fail assassination when I can just flat out kill them in 2 or 3 seconds mid game?