Hey everyone. I wanted to provide some resources for us so we can make grounded statements about the balance in the game. There is a great deal of discussion around this subject, especially with regards to the port of HW1 into the HW2 engine. Things that went wrong and right, where it can be improved and so on. I’m mostly focusing on simple build time and combat testing here. There are a lot of tests to go but here is what I have.
I recognize that HW2 involves a RNG so there is always the possibility of fluke outcomes. For now I’m only doing one pass.
Many thanks to Laerei for helping me do this! Anyone else who wants to volunteer or run a similar set of tests is encouraged to contribute!
I tried to make these as controlled as possible for best results.
5 Kushan intis vs 1 Hiigaran inti squadron. No formation.
5 Kushan intis vs 1 Hiigaran inti squadron. Delta formation.
5 Kushan scouts vs 1 Hiigaran inti squadron.
3 Kushan scouts vs 1 Hiigaran scout squadron
1 Kushan Heavy Cruiser vs 1 Hiigaran Battle Cruiser
5 Kushan defenders vs 1 Hiigaran interceptor squadron
5 Kushan defenders vs 2 Hiigaran interceptor squadrons
5 Kushan cloak fighters vs Hiigaran interceptors
3 Kushan light corvette vs Hiigaran pulsar corvette squadron
3 Kushan light corvettes vs Hiigaran gunships
3 Kushan multi-gun corvettes vs Hiigaran pulsar corvette squadron
Kushan destroyer vs Hiigaran destroyer
Kushan destroyer vs 5 Hiigaran ion frigates
Hiigaran destroyer vs 5 Kushan ion frigates
Hiigaran destroyer vs 5 Kushan assault frigates
Hiigaran battle cruiser vs 3 Kushan destroyers
Kushan heavy cruiser vs 3 Hiigaran destroyers
Build Time Benchmarking:
Many of these can be used as strategy/build guides as well.
Hiigaran Hyper-Torpedo rush.
Vaygr Hyper-Heavy Missile Frigate benchmark.
Vaygr Assautl Craft benchmark.
Vaygr Corvette benchmark.
Vaygr Destroyer and Hyperspace rush.
Kushan Frigate benchmark.
Kushan Interceptor Benchmark: Goal here was 25 interceptors. Scouts were a bonus.