No, before they can balance anything they need to fix this;
HW1 ships don’t work and until they work you can’t be changing numbers on stuff. No numbers will ever fix it because their behavior and A.I. is broken.
You MUST fix the behavior and A.I. before you can touch how much damage or how much armor a unit has.
The nature of HW1 races vs 2 races sort of mandates that HW1 races need to be able to churn out units faster and cheaper, but they also need to stay in formation or they are just fodder. When you get them staying in formation and following proper attack orders then you can start messing with cost/speed to produce/health/damage if the unit.
All the testing amounts to nothing if they aren’t behaving the right way – their behavior forces low DPS, if they functioned properly, their DPS would be higher, so if we go in and buff HW1 races unit damage and then we fix the formations, they are going to be grossly over powered. The behavior should be fixed before anything is tuned and until the behavior is set, nothing else can advance.
The inverse is also true, you don’t want to nerf HW2 unit damage and then fix HW1 behavior only to find out the damage was comparable before the nerfs.
And you can’t just NOT fix the behavior, because that’s the entire game.