When Battleborn characters gets adjusted for PVP concerns, do we also have to accept that change during PVE missions? In other words, when they change a character’s helix tree properties and functionality for PVP, it’s also mirrored over to how they function during PVE, right?
But does it really have to be?
Devil’s advocate here. Just because a character might be strong in comparison to other characters while trying to kill those characters, it doesn’t necessarily mean that they are also too strong while running campaign missions fighting alongside those other characters.
I think the game needs separate balancing and properties for PVP matches vs PVE missions. Then you as developers can more freely tailor and balance the PVP side of things the way it needs to be, and vice versa, the PVE side of things.