All of the problems I have with balancing in battleborn.
Healing on others needs a buff, healing on self needs a nerf
Needs a 5%-7% damage nerf on Solar Wind and Scorching Strikes
Either damage reduction +5% or raw damage +10%.
Hawkeye auto-targeting needs to be less accurate or needs to take corners more poorly.
Runes of power needs to start cooldown when it ends, 50% health from damage to 25% HfD
Double jump needs a better vertical movement from the beginning and the vertical upgrade must increase it further. Meanwhile, the blind on the flashbang needs to be a little bit less lengthy.
Ult damage needs a bit of a nerf, perhaps 2%-4%, but she needs to get ranged attacks sooner into the match.
Kill stacks should only be gotten off of players, thralls, MX elites, Striker bots, Shepard bots and Varelsi scouts.
Grenades need to have less vertical height as the can currently vault over a certain wall on overgrowth…
Sheildstun needs to be nerfed to either lower stun duration or just raw slowing, vaccuming in with the other ability should be much later down in the helix chain. These two abilities together surpass ghalt, and a sheildstun is almost a garunteed kill. This is the one thing that needs to get changed the most out of all the rest of these changes.
Raw damage down by 5%-8%, ult should last 15-20 seconds longer
Rotating wards health up by 200%-350%, shield health up by 150%.
Stun should last 100%-150% longer, Ice wall should last for 10 seconds at base.
Black Hole needs a range up, but most other means of damage should be a little bit les strong. (2%-5%)
Pistol should do a bit more damage, ult shoukd deal more damage at closer ranges grow from there but slower.
Ult damage needs a bit of damage up, perhaps 5%-7%, spike’s apex needs to be lower down.
Poison should last 5-6 seconds, ult should last less time (35-40 seconds)
Heat should generate slower, lumberjack dash needs to hit a bit softer or go less far.
Primary fire damage down by 3%, secondary fire up by 3%
Raw damage up by 4%, ult duration down by 2%-3%
Quick melee should hit harder, cloak should require 4-5 seconds of out-of-sight to take effect.
Phasegate charging period should take a bit longer, phasegate damage up by 2%
Secondary should hit further in front of the player, ult should by default give rath 25% speed boost but should last 10% less time.
Priority targe needs to be only 80% more damage to targets but should have less cooldown time.
Shayne & Aurox
Stealth strike needs to last a bit longer, ult needs to knockup a bit less or just stun.
Volley arrows ricochet more times, blight lasts one second less.
Needs to be less cute, he’s distracting the enemy and thus stunning them. Jokes aside, lore gear needs to not allow him to stunlock all melees in place. Make all abilitis last 25% shorter wif the gear is activated. Crits should deal more damage.
Sticky nade should hurt less, ult should be 100 bullets instead of 75.