Shayne and Aurox is easily my favorite character in the game. I consistently top the leaderboards with most kills, fewest deaths, and most assists, while also having the ability to destroy minions. Im not sure if others just don’t realize how good he is, but Im able to take on any character 1v1, and sometimes have no trouble in a 2v1, and at one point I was able to single-handedly lead my team to victory, going on a 8 game win streak. Honestly I find Shayne can take on Galilea by herself at Level 1, as long as you have the ability to run around and aren’t hanging out on the opponents side of map.
Helix:
Welcome Committee: This should be a no brainer. The overshield lets you run away by fetching an enemy chasing you, or also allows you to do more damage than you would do during Stealth Strike to an opponent. Aura of Annoyance just allows your opponent to know, “hey theres an invisible guy following me”. Without it its much easier to escape, and easier to chase enemies and just exit Stealth Strike in their face.
Wait for the Drop: This just helps even more, because in my opinion slowed>extra damage, since you’re then able to do that damage plus more following the enemy. Its also 10 times easier to get that boomerang kill.
Boomerang Bounce: Absolutely wrecks minions, and serves as a substitute to Aura of Annoyance if you wanted to use that to clear out minions.
Holding it Down: I understand many may think that actually “fetching” the enemy is the best part, but you need the stun. Not only does it last longer, but its more helpful at running away, and lets you do much more damage. With the stun, Im typically able to kill Oscar Mike, Orendi, and anyone with equivalent health to them in one stun.
Don’t Stop Running: Lets you escape more easily, and theres little to no reason for that shield when you get an overshield.
Shield Smasher/Sneaky N’ Resilient: Neither are great, but I go with Shield smasher personally.
Bigger, Badder Djinn: The health regen is negligible, while the shield increases significantly. (300 I think) This practically turns you into a tank, and after level 7.
Sustained Stealth: 6 Seconds of Stealth Strike extra? It allows you to practically go from their base all the way back to your base with this. Between this and the level 7 skill, its nearly impossible for you to die again.
Quite Fetching: The damage is pretty low, while the cool down rate is just very helpful, although this could go either way.
Aurora Beckons: All this shield penetrating/stealing really isn’t that helpful, while slowing them and drawing them in turns Tag Team into a devastating ultimate attack. Should be a no brainer.
Personally I think tier 6 and tier 9 are the only ones that could be switched. If you don’t use this build already, I HIGHLY suggest giving it a few games to test out.