Without talking about what FunFighter and Caballo already said:
I already said it, but with a paid character you only end up in two (Sort of three) ways:
-The Hero is a counter or hard-counter to one or more other(s), and is seen as good at it, nearly indispensable.
Peoples say itās Pay-2-Win.
-The Hero is average, nothing too different from any other hero.
Peoples will say itās a rip-off and Gearbox/2k is greedy and donāt care.
-Bonus stage: The Hero is just bad.
He will be ābalancedā and end up in one of the two previous point.
Itās a no win scenario. You just canāt do that. Whatever you do, it will be a paid character and judged on it. If itās worth the money, then itās pay-2-Win, if not? itās a greed move. Nobody win in this argument.
If it was a free character, peoples will be purely judging on itās actual power and skill set. Not how āWorthā he is.
Now, about how making a character require more time than making skins:
And?
It doesnāt matter how much time you need to make something free if you got the income from something else.
Skins, Taunt, Voice packs, Extras, OST, Concept arts, even profile avatars and background are stuff you can sell.
And overall: Battleborn is a paid game, not a free-to-play. Peoples playing, paid for it.
If you announce that some of what is supposed to be the big part of the game (In this case, The Battleborns. Remember āHero shooterā?) are partially cut and sold separately, then clearly expect peoples to be mad. Because you are literally cutting main content from the game.
See the Total War: Warhammer Chaos ācaseā. Itās exactly what happened, more DLCs non-sense.
This have to end. DLCs should be extras, not main content.