Caldarius was my goal for the Open Beta. I liked the idea of a fast melee Armored Core style attacker. I finally unlocked him at Rank 28 and…I died. A LOT. So I read forums and watched videos and everyone played him the same way I wanted to but it just wasn’t clicking for me. Then I noticed that he said, “Death from above.” in his sinister, robotic voice when you select him and got to thinking…
I give you the Death From Above Build (PvP)
TMP - Hated it at first and demanded a damage buff. Then I realized that the thing has almost no reload time and is very accurate even at a decent range. You do get a damage penalty beyond a certain range but it still does what it needs to - POKE AWAY SHIELDS.
Blade - More damage than the gun but slow as hell. Attack speed items + the helix buff got me to damn near 40% increased speed but it still wasn’t effective. What is it good for? Quick MINION CLEAR for early exp gain.
Gravitic Burst - EXIT STRATEGY! Caldarius launches forward and upon hitting an enemy launches up (WAY up) and back to basically where he started from. Pair this with the damage augment in the helix and all of a sudden he is IN AND OUT IN A SINGLE DAMAGING MOVE!
But wait, there’s more! The launch seems to be considered a jump. So what? That means after you launch yourself up and away you can STILL USE YOUR THRUSTERS in mid air to further adjust our position. For this we want IMPROVED THRUSTERS from the helix.
(SIDE NOTE: The ability does need fixing so that your boost is not stopped by small changes in the ground that you’re boosting on. Experience with a map will help with this in the interim but a fix is certainly needed…he doesn’t touch the ground anyways.)
Flashbang: BOOM BOOM BOOM! Flash Barrage/Bleed/Cooldown. Testing is needed to see how good the mutation that fires all 3 simultaneously is.
Aerial Assault: Here’s the thing, Aerial Assault can be triggered ANYWHERE! Even in the air. We want to reduce the cooldown and make it instant.
(SIDE NOTE: This needs a tweak so that you do not collide with environmental elements. Again experience with a map and the move will help but it’s annoying as F#&K.)
PLAYSTYLE:
Early - BLIND AND BLOODIED, EXIT STRATEGY
You’re fast, so be fast. Capture a forward tower quickly and then begin clearing minions. If engaged by another Battleborn, don’t even bother dueling use your double taps to dodge/back out of the engagement (if engaged by melee) while shooting. Pop them with a FLASHBANG for damage/bleed. With practice, few people will be able to do any significant damage to you like this. Use your melee after armor is stripped off minions to finish them quickly if you’re not in danger from other Battleborn. You can use FLASHBANG on minion waves if you’re confident you don’t need it for OH SH!T purposes. Collect money when you can, build/upgrade towers, and recall if you get too hurt since you can re-engage very quickly anyways. Let your healer focus on a tank character. Get to level 2 ASAP. Exit Strategy…
Now you can fight other Battleborn. Probably won’t be getting kills but you’ll be clearing minions faster and driving back all but the toughest Battleborn. Poke away shields with the TMP while using side to side movement for gun users and kiting back against melees. Once it’s gone, ATTACK! Dash in with Burst, take to the skies and lay down a flashbang once airborne. Depending on where you need/want to be after this encounter, boost to re-engage or seek safety behind minions/allies. Assists for days. Oh, and don’t miss, you might die…
Mid: AFTERBURNER, FLASH BARRAGE, IMPROVED THRUSTERS, AND RAPID DOMINANCE.
Follow your minions, poke from the back to either clear enemy forces or hit opposing Battleborn. (You might want to disengage to help with Thrall camps. Usually don’t even need to stay for the whole thing. Just BURST into a Thrall, rain down down FLASH BARRAGE for the stun, maybe TMP some health down so that you’re cap person can secure; peace.) Now once a shield is down and the health of the hero is low enough (you’ll get a feel for the thresholds) go for the kill. BURST in, rain down FLASH BARRAGE AND THEN position as needed with IMPROVED THRUSTERS.
What about Aerial Assault you say? Good question. You use this to finish opponents if you engaged a bit early since they don’t know where you are or where to run/hide because their blind. Activate it in mid air after your FLASH BARRAGE and rain down great justice. IMPROVED THRUSTERS + AFTERBURNER can get you out of most situations if you have good map awareness.
Late: MICROFUSION CELL, GRAVITIC AMPLIFIERS, BRIGHTBLASTER, TUNED ACTUATION
You bring down shields before a reload more reliably, shortening poke time before kill combo, your engage hits harder, you are much less likely to miss and hit more enemy minions/Battleborn, and you can finish runners faster and more frequently. Need to test AERIAL BARRAGE a bit more to see what it brings to the table.
GEAR: COOLDOWN AND SKILL DAMAGE are necessary in my opinion to get that real assassin feel to this setup. You want your 1,2 punch available as often as possible . Maybe sprint speed if you can find an item that has COOLDOWN/SKILL DMG on it?
Playing this way is a ton of fun for me personally. I love the satisfaction of destroying someone from the air. Only the most talented of snipers can take you out of the sky if you’ve still got a shield and any kind of health left. Melees wish they had never even bothered. Pair yourself with a shielder and you become a pretty serious problem.
Please share your feedback and experiences if you decide to use this setup.
-Kash