dr_kleese
(The Amazing (I actually don't like kleese))
#11
I pick the red dot sight every time. On a side note, WF’s single target DPS is FAR higher than Oscar Mike’s DPS. WAAAAAAY higher. Blows OM’s DPS straight out of the water. I have his bullets up to ~60 damage per shot with the four round burst and increased attack speed, it is almost ridiculous. If he gets a buff his mid/late game DPS will be straight broken.
I out-damage everyone on my team almost every round already. People simply do not know how to play him-- using someone elses’ words, if you’re playing him like Oscar Mike then you’re playing him wrong. He is not OM and he doesn’t have the same role.
When I get the chance, i’ll give whiskey a re-review.
Actually, Dr_h0h0 did a good job. I wont be giving him the re-review. Everything that has been said about whiskey is up top.
Lumadurin
(Lumadurin)
#14
If you wanna buff Whiskey.
- Make his Scrap Canon fire instantaneously instead of being on a weird half-second delay that makes it needlessly hard to land at close quarters, which is ironically where it should be strongest.
- Overdrive should not lock out Scrap Cannon and Sticky Bomb
- Overdrive should have no recoil; honestly there’s very little reason to use it outside of wave-clear and melting large targets like Montana and ISIC.
- Scrap Cannon’s “Swiss Cheese” mutation (Reveal debuff + extra 15% damage from his rifle) should apply the damage amplification for all sources of damage. Maybe up the duration by a second or two as well.
Honestly there are some things up there that are just a flat out lie.
Like his ult being his only tool for 1v1 assassinations.
Or his Scrap Cannon being useless without the bonus charges.
Or him not excelling at anything in particular.
He has his Slow-on-stick, triple-sticky, damage amp on Scrap and Napalm which combined do great damage.
He can shut down melee approaches and secure kills with a well-placed sticky thanks to slow-on-stick
He’s a great pusher and harasser in general thanks to his sustain from his regen-on-kill too.
As dr_kleese is saying, he is nothing like Oscar Mike in his role. Whiskey’s forte is being loud and aggressive from mid-range while occasionally going in for heavy damage with his stickies.
2 Likes
Oscar Mike has 152dps, Whiskey Foxtrot has 153dps. Tiny difference, which doesn’t really make up for everything else.
(Go to the hero info tab on the bottom on the spread sheet)
hmmmm, you make some good points. I haven’t played him since the beta, so once I unlock him, I might play around with him a bit more to see how well this works for me.
Dr_H0H0
(Dr H0 H0)
#19
Yeah I’m gonna have to do a new write up since my opinion and experience with him have changed. Really glad you guys in the EA showed me how to effectively use him or else i probably would have just labeled him as bad and asked for a buff which he doesn’t need. Look forward to a proper review in a few weeks when i have more free time to do so.
Yea I did my research before trying out Whiskey so I knew what he was about going in.
Lots of fun. The sticky launcher is great, once you have the three shot upgrade you can do pretty much whatever you want with it and have great results - nail a paper armor character with all three and then plant a few headshots to finish them off, clear an entire minion wave in a flash, the range is even good enough that you can harass snipers hanging behind their team with it. I haven’t yet unlocked the incendiary mutation, very much looking forward to it though.
Scrap launcher, oh man, the Scrap launcher. I still haven’t quite gotten the knack of using it offensively, the readying animation keeps throwing my timing off. But the knockback upgrade is mandatory, as is the push upgrade on Whiskey himself. When you have this, no melee character can stay on you longer than their CC (if they even manage to get it off), and you can get to anywhere on the map you want. This is decidedly the tool that Whiskey Foxtrot has over Oscar Mike, and it’s a darn good one.
Zarnias
(badguy5 on YouTube)
#21
I think that he’s really solid. I’d definitely put the defective clone at higher than D-tier, but probably just C-tier. And a lot of that is because of mutations. Regen and Napalm are kind of mandatory.
My biggest issue with him is that any moderate CC cancels his ultimate. While that’s fairly consistent with the behavior of other characters, it seems odd that super charging your gun to fire 75 rounds, shooting off 10, and being knocked up sends you back to 30 rounds of burst fire…
I could also do with scrap cannon having a 2-second shorter cooldown, but that’s just me.
1 Like
timtoborne
(The Art of the Foxtrot)
#22
Hey man, I main Whiskey Foxtrot. His damage is decent, but I’ll tell you what, when the way I build and play him makes it so the only people trying to fight me are snipers.
H1: Flak off
H2: Scrap bank
H3: Scope
H4: Stick ‘N’ Sap
H5: Killer regen
H6: Napalm
H7: Shield pen OR 4 round burst (Depends on how many Eldrid we’re against)
H8: Spread OR Distance flak (depends on how many melee characters we’re against)
H9: Stronger stickes
H10: What shields OR Overoverdrive (dependent on how many supports they have or how many Eldrid we’re against)
And I’ll tell you what, the shield pen stat makes Marquis run like hell.
I know a guy who almost exclusively used whisky foxtrot until just a couple days ago. He actually performs really well in the right hands. He’s a bit too much of a niche character with his current skillset.
Not quite… I just think certain characters play better in certain game modes.
I struggled to find his place in Incursions but he absolutely destroys in Meltdown.
1 Like
Surprising, I play him almost the opposite. I’m surprised you don’t take triple threat at H4 considering you take Napalm.
1 Like
ndub04
(ndub04)
#26
My personal choices are
H1: Flak off (if they have a lot of melee,weighed if they’re a quick team)
H2:Swiss Cheese Always
H3:Red Dot
H4: Triple Threat
H5:Killer Regen
H6:Napalm
H7:Duct Tape
H8:Usually Spread
H9:Strong Stickies
H10:What Shields (i.e. no chance at life at this point if I aim at you lol)
timtoborne
(The Art of the Foxtrot)
#27
I am now, I’m rank 14 now and have tried community suggestions.
Damn, I still love Whiskey.
I pick the red dot every time too. The zoom on the scope is too much.
but I always go for the scope on OM
I’m still not very deep into Whiskey play but I started taking the “mandatory” napalm upgrade, and I realized something.
I really, really miss Flakback. When I first started playing around with him, I realized immediately that it was the tool that brought him out from under OM’s shadow. I feel like I’m missing a leg without it, I can’t go where I want, faster melee characters have no problems staying on me no matter how many times I pop a knife in their head.
I really wish one of the two helixes were on a different tier.
Zarnias
(badguy5 on YouTube)
#30
I never thought of using flak-back like the soldier (in TF2) uses the rocket launcher… propel myself upwards! I wonder if it’s enough to get over the ledge on incursion (Overgrowth)