"My favorite was Thorn, a wispy archer who had me leading my team in points and kills, though I also had fun with Montana (tiny head guy) and Oscar Mike, the standard soldier character. The rest of the roster really does look fun, and from my time spent with the game, I did want to stick around and play with all the heroes I could, as I unlocked them over time. Though I may not like the animation style of this game, the character design is pretty fantastic, with characters like a penguin in a mech suit, or a steampunk robot who has a sniper rifle that flips around and the handle turns into a pistol. Really excellent conceptual design work on some of these.
I wasn’t quite as sold about some of the kits on the characters. In most games, you build 3-5 move kits that make sense lore-wise, but also playstyle-wise. And early on, I noticed that some skills just didn’t seem like they fit, like the sniping Thorn having an AoE “blight” ability that she has to be close to use, or super-soldier brawler Oscar Mike having an invisibility spelt that breaks as soon as he starts shooting again. Some of these skill seem tacked on when they don’t really fit the playstyle of the character."
The above is a quote from a review on Forbes. Now I disagree with a lot of the assessment in the review, namely the comparisons to overwatch; however, the commentary about the character concept design being awesome but the kits themselves sometimes feeling weird is something that I agree with. Not sure if anyone feels the same way. I haven’t played every character out there, but some of the kits feel weird in that they either aren’t in theme for the character, or their functionality interrupts the character’s momentum/intended playstyle.