Battleborn Marketplace Update

In context of the question of whether or players would be able to buy packs with real money, the blanket statement was made last year that there was not going to be microtransactions.

And in March 16 of this year they said that there would be.

And that doesn’t make them honest.

Soon™

It do because said in an official anouncement that there would be MTs in the last statement about the paid content before the release.

The only way Gearbox/2K banks on this cash shop is if they have a secret stash of players who have secretly been waiting, in the shadows, to buy the $60 purchase because they refused to buy the game unless Gearbox/2K allow them to spend more money for things like skins and taunts because these people will have to offset the mass of people who are now leaving the community because of it. They designed this game from the ground up to be a buy to play experience with the price tag, tying gear into PvE, providing an RNG in game system for unlocking skins, and countless other choices. Now they are trying to make it look like a F2P game (quality apparently included) with a $60 price tag. How does anyone think this is okay?

Here’s what needs to happen. Everything in the Cash Shop needs to have an associated price for in-game currency so everything is available without a paywall. Unfortunately, every piece of boss specific gear in the upcoming DLC needs to be PvE specific so gear does not suddenly fall behind a paywall. Exclusive skins can stay behind the DLC along with taunts because that was originally promised as the main draw to the DLC and even though it’s a paywall, it’s not a cash shop with shady microtransactions forcing you to end every transaction with some “left over”. Or, microtransactions can be removed entirely and each skin can be released as mini DLC with packs bundling them. They can be a couple dollars a piece but spare us this horrible Microtransaction scheme.

After all of this is corrected, to revive the community, the game needs to be dropped to $40 leaving the DLC cost where it is. Maybe $50 for a smaller step. Then there needs to be a free weekend on Steam along with a 50% discount for that weekend. After the free weekend has drawn people in at the $20-25 price, each player who owns a copy should be given a 25-30% discount code in Steam, giftable to friends, because this kind of game strives on having people to play with. The free weekend should be timed with a meaningful update (as in, something that makes the PvP playable like removing ally minion blocking and further smoothing out the levels so Montana doesn’t get stuck on literally everything or maybe redesigning the 2/3 of the stories which are nothing but boring wave missions to be as thought out as the first and second missions) so that weekend also includes the old players who have left out of boredom and frustration. This is how to save Battleborn.

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Please could you provide a link to this statement? I’ve only got links to them saying that there would be microtransactions. Thanks.

I’m still figuring out why but that comment feels like the most intricate and massive innuendo :dukejk:

All it means is that sometimes, plans change.

I think most can agree that the real problem is NOT the micro transactions, but rather the execution of MT “exclusive” content and the rather unreasonable price point (considering 25 characters). These things in combination with some people already paying $80 hoping to receive this content with it.

It’s the method, not the motion.

EDIT: I myself would have rather had the season pass be $40 instead of $20 to have ALL CONTENT. The way it is now $20 dollars still won’t get you everything… Neither will $40… Neither wil $60…

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That’s not all it means, but that certainly is one takeaway. Another takeaway is that companies like 2K and Gearbox, who have been hearing from their playerbase how much we as a majority don’t want a cash shop with a $60 purchase, don’t care about said playerbase. And I am trying to say 2K/Gearbox instead of just calling out Gearbox, but it’s both companies which have made this decision. Gearbox came up with the “feature” and 2K timed the release to follow Overwatch, which happened with little backlash because Blizzard fans are fanatics. Gearbox doesn’t quite understand that they haven’t attained Blizzard’s evangelistic-like blind following of fans. Also, Overwatch was priced at $40 for the PC digital version. Gearbox boasting a full campaign for the $60 price tag of Battleborn goes out the window when the campaign (first 2 missions aside) are nothing but bland tower defense wave missions. And yes, the Archive just has a moving tower though does deserve mention as well for having a unique boss fight at the end and great dialog.

The point is, we were promised a fully fleshed out campaign mode and we got strung together tower defense missions. We were told this was a $60 full title and yet we have been force-fed a cash shop with an obvious “change system” where unless you buy taunts only and $2 at a time, you end up with change. Every shady technique used by every horrible cash shop is being employed here. This is why people are okay with DLC skins but not microtransactions. Make these DLC packs and get rid of the marketplace. There is no need for it in a $60 release title.

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The vast majority of players of a game never, ever visit that game’s forum.

So it’s tricky to gauge numbers on this issue, I guess. The real test will be how many people purchase stuff. I know that Gearbox do consider the feedback here, it’s a really good source of feedback for them, but it’s not the only source.

And of course, sometimes they do stuff that not everyone likes. That doesn’t mean they don’t care what we think.

With regards to release times, I was under the impression that Blizzard moved their date for the open beta in response to the BB release date. Or am I getting confused here?

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You are CORRECT! 100 bonus points!

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I concur, Companies aren’t jurors: They don’t need everyone in agreement to pass things through.
Look up the Development history to Battlefield 1 and DmC: Devil May Cry.

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Photoshop? You can Photoshop alternate colors to character models in Video Games?
Awesome! Since when?

Sarcasm

3d character modeling can be challenging but these models were already made. They merely changed up the colours as they did on the in game skills.

Also, I takes one person to do that. Meaning that they can pay 26 people to get it done faster which would cost more to pay all of them. Or a group of people and pay less. Or 1 person and pay even less money.

What I do know is that 500 people buying $4 skins covers way more than what it took to make them. Especially when you consider the money from the game, advertising, season pass, affiliates, etc.

If they were cheaper then more people would buy them and probably spend more because they’d feel more comfortable about the base price. Let’s say 2000 people are playing and buy 10 skins for $1 each, that’s $20,000. Doesn’t that sound more profitable?

Right now even if I didn’t have a massive overdraft and earned more than my measly grad student salary I’d consider the skins too pricy. The Borderlands 79p (presumably 99 cents?) skin pack felt a bit more reasonable.

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They should at least give us platinum coins from shift codes.

I want both.
I want a character modeler with the Skin on the Character tab copied for the Marketplace.
I want to eat cake on both tabs.
Cake.

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Or… Platinum from Loot Boxes instead of 500 Credits (I think this is for duplicate skin/taunt drops).

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