Melees are already at a disadvantage against ranged. If you let them get that close, they should be able to hit you.
That’s because he has a really fast spam on it. Not as powerful anymore because of the nerf to quick melee but it’s still better than a lot of characters.
There is the mistake - spamming the quick-melee got nerfed in the fashion that this attack has now deminishing returns on its knock-back-effect.
The first quick-melee will knock your enemy back regulary, the second attacks knock-back-effect gets slightly weaker and after the 4-5th time its almost useless. I don´t know the exact numbers though.
So it seems you pushed Phoebe onetime pretty good, but the second and third only pushed her minimal, so she was still in attack-range.
It still makes a bit damage, but won´t knock back your rival out of melee-range anymore if used more than 3 times in a row.
This change came after spamming the quick-melee became a one-tick-pony for some characters, same as Deandes juggling-ability.
Rath has a longer reach than most melee (and his alt attack has even father range) and Phoebe has her alt-attack for quick movements. Other melee don’t have these tools.
Knocking back Rath or Phoebe won’t get you as much clearance as it would if you were to knock back Attikus.
Hard to get it just right :), it’s reducing in effect in use too, so each subsequent quick melee is a smaller and smaller gap which I feel is fair to melee’s as otherwise ranged chars are melee’s too…
They Key is to really only use it once and run back. If you are back pedaling just strike them once then make your run for it, it really is not worth trying to hit them more than once with the quick melee.