“Truly you are misery’s poet.” -Nova
There’s supposedly a good body of scholarly research out there already that treats video games as another medium for artistic expression, etc. Put it alongside literature, theater, cinema, etc. It’s not a big leap.
The big props go to developer/publisher teams that start an original story from scratch, rather than just A.) building on a pre-existing idea (Mechwarrior, Robotech, Pokemon, etc.), or B.) avoiding story-telling altogether and going for the mindless thing (though I adored BF2, it did this).
Man, that’s a HUGE risk to take. Let’s say that BB had the perfect gameplay thing nailed down. Smooth, crisp, reliable connections, and JUST the right mix of various elements, that everyone and their brother would want to play. But say the story sucked. That could tank the game right out of the gate. Did GBX decide to forego the story and just build a mindless shoot-em-up? NOPE. They made a game that tells a story, a whole new story. They started a new franchise (not doing NEARLY as well as Borderlands, etc., but still).
That takes a set of nuts the size of church bells, hanging your payroll and expenses for a couple years of development work and voice acting on a brand new story.
I mean, make another Star Wars movie, and people will flock to it. It bears the name; it will make a half-billion dollars worldwide, EASY. It could be complete trash (eps. 1-3), and it’ll still rake in ridiculous amounts of money. And you can beat that dead horse back to life (Star Trek has HOW many motion pictures so far, including now THREE since reboot?!), and still sell copy on the franchise name alone. You could probably get away with it with Borderlands now (isn’t there a BL film in the works?). But Battleborn is a whole new, fresh, risky story.
Well done, Gearbox. Well done…