Thirteen things that I think would fix Battleborn, and make it a much more enjoyable game for everyone:
Disclaimer: if you think this game is the bees knees, and there are no errors in it, great. But if that’s the case this thread probably won’t apply to you and I’m sorry that our opinions differ.
On Story Mode Missions:
1. Reduce Escort: This speaks for itself, and I already made a thread about it, so to avoid beating a dead horse, moving on.
2. More mobs, more awesomeness: Increasing melee mob generation and making it so that if you beat a board on say, advanced (or another step up in difficulty) without losing a single life and getting mostly headshots . . . you shouldn’t get “bronze” as your reward. There should also be a reward to entice you to do it. [If you’re wondering why I’m saying melee mob generation, and not ranged, is because it’s fun to kite and use skill to out maneuver 30 mobs seeking your death. It’s boring as hell to bang your head against the wall because you can’t dodge 50 ballistic artillery rounds in your face. Heliophage master boss taught me that.
3. Stop the knock back bosses: If anyone has played heliophage, they can probably attest to at least 3 frustrating deaths where they spent half the time in the air and died to a knock back that hit them from across the map.
4. Arena map/ perpetually scaling challenge mode: Remember back when people were saying that diablo 3 had no replayability? Then they introduced the “Nephelim Rift”? Yeah. Take a hint from that. No one wants to do literally the same board over and over and over and over again for eterentiy. Well, I say no one, but there is someone. Most people don’t though.
5. Stop Making Impossible Challenges: I can’t be the only one that walks into a zone, starts killing everything, and THEN a challenge appears that is like “kill 20 random dudes,” but there aren’t any left, and you can’t go to the next region because it’s a defense map.
On Lore Challenges:
- Make them take longer to earn: I earned the full Rath lore challenge in maybe half a day? Now what? He’s my favorite character but I capped out his lore before I even hit rank 9 on him. Does that make sense to everyone? Knocking out a lore challenge should be a crowning achievement moment, not a “you’ve played 3 missions with this character.”
2. Make them easier to grind: I’m sorry gearbox, but I’m not that good at PvP. Infact, I’m rather awful with aiming certain things. Please don’t punish me because I can’t get first blood every game on ghalt. Also, don’t make a lore challenge I have no chance of farming like “Kill 25 ambra’s” on galilea, when NO ONE PLAYS ambra. I basically have to wait for a team to have an ambra on it, find her and pray I get the kill shot 25 times (Because you can’t let assists count for anything either)? For some people these challenges will be easy, for the rest of us they are a pain in the rear.
Especially ones for players like Whiskey Foxtrot. [Allowing these challenges to be completed against bots would fix most of them].
3. Don’t randomize stats on items that have fixed costs and you can’t get more than once: I shouldn’t have to explain this.
4. Reward a skin we can use in pvp: maybe? Cause who gets to 1800 shards on a single capture match.
On PVP
1. Organize match making by level: Why is it that a pug team I get on, versus another pug team, is all level 30 plus and the enemy team is level two to ten. Seems kind of rigged, and leaves me feeling bad for the poor guys. We were both pugs too, could have swapped that up a bit. [Consider using a separate PVP level instead of command level, so that people who rose their command level via pve only, aren’t stuck against people who have been pvp’n for days].
2. Reduce “downtime” between games: This is super easy to do. Just shave 30 seconds or 45 seconds off the character select, and ten seconds off the voting time. Bam! I just gained one minute per game played. Might seem like that’s not a lot, but the fact that you’re not doing anything for 30 + 110 seconds can be really frustrating. I’d even do for “randomized map selection” on the outback versus temple parts, because it’d be nice to see a different map every now and then, but 2 people generally vote outback and every one else votes “don’t care.”
3. Allow for the “Vote for Surrender” button when a player leaves: Sat in a game waiting for 3 minutes with 5 people camped outside our spawn a little over a minute into the game after 2 players disconnected. Not fun. Ended my “enjoy battleborn” night. [I understand this will probably require a punishment for leavers so that this function doesn’t get abused. Perhaps a “if you leave a game, wait 5 minutes + until you can join another one.”]
4. Allow a “presetting” of helixs at the beginning: At the start of the map, you’ve got your character but can’t do anything. You’re just wasting time, and no one likes that. However, during the map it can sometimes be very frustrating to try selecting a helix between fights. Seems easy to fix this so we have something to do inside the safe zone before the match starts. “Oh, those are the enemies, I’ll need these helix sets.”
Please feel free to add suggestions too, because hopefully one day gearbox will read their community threads and create responses. Maybe if this picks up enough traction, it will get the attention it needs and my favorite fixes will come into being.
On the other hand, maybe I’m the only one who thinks these are a good idea. Thanks for your time.
Also, if I’m missing something, let me know and I’ll do my best to add it to the list.
