As people seem to be creating new threads on the same subjects over and over, I’ve decided to compile a list of the most popular suggestions with links to their most relevant threads. The following suggestions are listed in their general order of popularity…
Suggestion: Character rebalancing
Which character? Oh, uhm…
That’s not what this thread is about.
This is a thread about excited threads being made about characters being too strong, as well as being about the balancing process in general.
Now what I’m about to say might feel like it’s being directed at you, especially if you’re one of the people making or contributing to “Nerf now!” threads, so prepare yourself. - People who make these threads are creating bigger problems than they’re trying to fix.
I’m not saying calling f…
Thank you everyone who came in and voiced there opinion. Unforunately I couldn't get through all the characters with the time frame therefore I will leave the best summaries for each character I missed and collect data from other post/videos. This is the expected and predicted possible tier list for each character upon release. Note that there will be changes and future patches that will revamp the tier completely. I'll see you bad asses on May 03, 2016!
GOAL OF THIS TIER LIST The ultimate goa…
I agree with everything in S-B tier but honestly there are some things in C-tier that can be moved up to B or higher.
Shayne&Aurox for example is pretty good at what she does. She doesn’t have the overwhelming presence of the other characters like Ambra, Galilea, or even Marquis…but they are good at their role. At least that’s my opinion as a mediocre S&A Player. They’re definitely going to be my main. Just tell a Shayne and Aurox where the action is and they can clean up. They are also extraor…
Ok so before I say anything remember that this is entirely opinion based and up for discussion. That being said I am level 70 now and have experienced and played as all the characters. This is also taken from the opinion of 4 of my friends who are as high level as me. Before you post about how much of a dumb-ass I am, read my reasoning and then call me a dumb- ass. And jeez this was such an unnecessary amount of work. I started and then was too stubborn not to give up… so **** it.
Suggestion: Prevent snowballing and sentry sniping
I found it next to impossible to make a comeback once either sides first sentry is gone in incursion. So far among the games i have played or seen comeback is “not real” in incursion. Do others also feel the same?
As the title suggest, do you think the changes to shield delay on sentries further encourage snowballing on the map?
As it stands, I find it a little too tough to turn a match around once you lose that first sentry (having experience both sides of the situation). I think this sentry change, while made with good intentions and logic, has the side effect of further decreasing the chances of a team coming back if their first sentry falls. What do you guys think?
Instead of a comeback mechanic there is a speed the match up mechanic favoring the winning team with the MX-Shepard bots that OS EVERYTHING in their range every X seconds. OP. It appears these spawn for the team that has taken down the opposing teams’ first Sentry bot.
This completely unbalances this game mode. If it’ s a close match all it takes is one team to take down the others first Sentry then they have insane push ability with aforementioned bots that auto-spawn. If anything the MX-S…
People are picking Marquis and sniping the sentries from across the map. There's nothing you can really do about it. If you try to shoot him he'll hide, if you try to rush him their sentry gets you. This really has to be fixed before the release of the game.
Suggestion: Improve gear/loadouts
How about instead of having just 9 loadouts shared between 25+ characters, each character got its own set of say 3 loadouts each? I find the current loadout system to be messy since most my loadouts are built with a specific character in mind and largely irrelevant for the rest of them.
I just don't see the benefit to having a nine-loadouts-fit-all approach when the 25 characters and their items for PvE vs PvP are different. The loadouts are already shown after character selection anyway so wh…
Wish this forum had polls (if it does can’t figure it out…sry)
In the beta not only myself but other “geared” players would use loadouts (Incursion mainly) that contained all epics/legendaries. Ya, ya, I know they have increased cost but the fact is you can farm shards quickly (at least in Incursion). This makes already powerful characters into powerhouses.
If each loadout was restricted to only able to equip 1 type of each rarity (e.g. 1 grey, 1 green, 1 blue, etc). This could help with th…
How about instead of having just 9 loadouts shared between 25+ Battleborn, each character got their own specific set of loadouts. You’d just allocate gear within the profile page of each character, like you do in most other MOBAs.
The majority of my loadouts are built with a specific character in mind. This means they are usually not suitable for anyone else. Because of this I sometimes have to scroll through 7-8 irrelevant loadouts just to choose the one specific to my character. I also have t…
CC reduction is worthless, yeah. The values are too low for them to matter at all, and I’m not a fan of CC reduction as a mechanic in general… I feel like if I have a skill that stuns someone for 2 seconds, they should be stunned for those 2 seconds. It should be replaced by another effect entirely, in my opinion. It IS a helmet, make it critical hit protection.
But if it has to stay, then the values on it have to be in the 30% to 40% range for it to be worthwhile. Halving it may be too heavy.
Epic (purple) gear atm seem pretty weird, especially since i've had countless experiences of getting an "epic" level gear that is actually worse than it's corresponding uncommon (green) counterpart, but still costing MORE shards to activate it.
I wish I had saved the example now, but the epic gear was roughly 1% worse on both stats than my uncommon gear and 100 shards more expensive.
To elaborate on my eloquently stated statement; the activation cost of legendary gear is too expensive at their current hefty price of 1800 Shards. I think that the cost should vary depending on the piece of gear and what it is intended to do or just lower it to something more manageable across the board. In a PvP game where everything costs shards, it's hard to save up too much shards for the legendary piece of gear. Now you also have 4 other people also wanting that shared r…
Suggestion: Allow kick vote for AFK/trolls and penalise quitters
TLDR: there should be a penalty (1 or 2 hours?) for those who ragequit a match
i'm loving the beta so far, but a thing that's kinda ruining the experience is people just dropping out of matches. It usually happens when one team is losing and i have considered the may have a sucky connection but it seems too coincidental.
I can't tell you how many matches where my team as lost AND won because a player (especially a support) jumps out of a match because who knows and turns a possible turn…
You are matched up with 4 other players in story mode; 2 disconnect while the other 2 go idle. You are left alone to complete the entire mission, and you cannot leave or else you will re-join that same match. What do you do?
This only happened to me once during the weekend I played the beta, but I think it should be addressed. There were plenty of other times when multiple players disconnected or you had one idle player.
At least for PVE, idle players should be tossed out and replaced within …
Suggestion: Increase field of view on console
The character's weapons take up about 1/3 - 1/2 of the screen. The FOV needs to be increased. Even just a little bit would be ok because it is very hard to see as it is now.
EVERYONE READING THIS, LIKE AND COMMENT ON IT. THE DEVS NEED TO NOTICE THIS!!
There are many chaotic situations in Battleborn and narrow fov only makes it worse. Especially for pvp this is very big deal. Basically, the wider fov the better, so if there's going to be fov slider (like in pc version) majority of player will use widest setting any way.
Please make fov much wider in console versions. For this type of game 90degrees is absolute minimum. It should be even wider in split screen (to compesate smaller height of each screen).
Suggestion: Add a tutorial and practice mode
I noticed right off the bat that there was no practice mode in Battleborn. I personally would like to try all of the characters, but perhaps in a way that doesn't involve spending 5 minutes waiting to get into matchmaking, just to find out that I cant play this character to save my life. Perhaps if they had a mode that involved playing against CPU Heroes in Incursion battles, just so I can try out new characters without worrying about having to worry about KD. Granted this is currently a beta an…
This might sound a little odd, but by any chance would it be possible to make a map in this game where you can freely control certain aspects of the game in order to test out each character and gear?
Features for this Map: -Toggle Character Level:: This will let people choose a character's level (and thus Helix upgrades) for them to see damage/health/shields of that character at certain levels.
-Have a "Test dummy" for people to test out character damage output.
-Have a feature where yo…
Suggestion: Improve lag (especially for outside US)
so at first i did not care for battleborn but after playing the beta i’m sold. problems i have with the game. 1 lag in solo games. i replayed story missions to rank up and a few bot matches on incursion and meltdown for practice and i get rubber banding when i’m playing solo. it’s a beta but this could be a deal breaker for me. and i think we should be able to earn command rank and credits in bot matches. just for variation to earn it cause replaying story missions can get stale and i’d rather p…
I have just started playing the beta and after 4 game I haven't gotten off a red bar yet. I have a green bar on every other game i try to play except this. Are there any Aus servers? Has anyone else had a horrible connection?
Suggestion: Add post game lobby
I think it’d be great if we had a post game lobby after a game (like the old halo 3 lobbys) in order to talk to randoms ask if they want to party or even ask if the other team want’s to party
Just a suggestion on making it easier to get together with people, noticed earlier my first game with a teamate with a mic when the game ended I wanted to play with him but for the life of me didn’t know which of the five he was and didn’t get a chance post game to chat
I would like to see more options in game for release on the PC platform. Please correct me if I am mistaken, but at the post game screen, I was unable to send messages or invites to party members or foes I would like to commend without being Steam friends with them. I feel this is limiting for players to build parties with people they enjoyed playing with or (in my case at least) commending play to the opposite team or recruiting them for party as well. I hope there will be additional features t…
I must say I have enjoyed the open beta thoroughly and I’m looking so much forward to the full release just before my birthday. Wow, what a birthday present that will be! Anyway, I just would just like to give my personal opinion about the open beta, my personal feedback, recommendations and observation playing it on the PS4.
I would love to see continuous matchmaking. It’s a bit annoying at the end of a game to rejoin another matchmaking. The matchmaking takes a while at the moment and also …
Suggestion: Improve splitscreen layout
So I'm not the only one pointing this out... Yes, I've seen/read the other topics (why not just comment there?)
While I'm loving solo play modes, I do also enjoy playing co-op split screen style with my partner in crime... Or badassness in this context.
But... while I'm happy with the size of my TV, and it functions very well with Borderlands split screen co-op, Battleborn says 'no'.
Get a bigger TV? Buy a second one with another PS4 system?... I could, I could... But I'd ra…
Split screen is working fantastic, at least from the one match I played with my roommate! Problem is, the left 1/3 of the screen is black, along with the Map (which is fine)
Can we have an option to make this smaller, please? I'm fine with the map, but those few extra inches of real estate would really help. Thanks
Suggestion: Fix Miko’s beam and minion healing
The title may be somewhat confusing, I’ll elaborate…
Let’s use MIKO for the example as I noticed this issue mostly when playing him. If I want to use the healing beam after using a skill and hold the LT/L2, the game seems to not understand that I want this button pressed. In order to use the healing beam I must let go of the trigger and repress for the game to understand. This is a huge issue as the player expects an action to occur after a skill is used and nothing kicks off.
I've been loving Miko during my time with the beta and I'd like to maybe suggest some tweaking to the healing beam. When I'm in critical moments trying to heal a teammate or just trying to make sure someone doesn't get destroyed, I find that my beam gets interrupted by minions or it'll just track to other teammates that simply pass by my beam. This is kind of frustrating at times because it breaks your connection with someone you're trying to keep alive and it ends up costing a team member their…
Suggestion: Add more healing characters
Regarding character balancing, I think the biggest issue rn is Miko. Before you take out the pitchforks and torches just hear me out. He is the only legitimate source of healing that doesn’t take require you to be out of the fight for 30+ seconds to regen your health. Without Miko, your best option to fill up health is to just return to base. While there are definitely some characters that are more powerful than others, Miko is the only one that’s really a necessity. To form a competitive team, …
Suggestion: Allow public advanced mode
Been playing almost non stop since the beta dropped, and now I would just like to throw out my opinion on a few things in this game. I have played games such a Borderlands, Dota, Paragon, Smite, Ect... a good mix of both genres this is inspired from.
You should not be able to activate sprint while taking damage. This has happened to me game after game especially with melee champions. I am winning a fight, about to get a kill and then they simply run away at full speed and there is little…
Suggestion: Nerf M3 Shepherd
I am not sure if this is addressed but i will post anyway. I finally reached level 55 in battleborn and played countless incursion matches and I notice one particular minion that is without a doubt - a game changer and that is the M3 Shepard.
If both teams have well balanced characters, pushing respectively, and the field of minions are evenly fighting, Then it is a matter of who can destroy the first sentinel. Once this happens - its very hard to come back due to the fact that they are now ge…
Suggestion: Make boss fights more melee friendly
please fix this. its ridiculus. he constantly keeps you in the air and tries to knock you out of bounds.
IMHO the last part of the ISIC boss fight is pretty poorly designed for melee characters, as he is constantly pulling and pushing them around while draining their shields and health, and constantly moving (out of range) during that.
This is getting even more annoying with Rath, since his lower body vestments are always fluttering about, blocking the downward view, making it even harder to keep track on the boss. This last stage of the boss fight needs some evaluation.
Suggestion: Make minimap easier to read
i think the minimap & help feature really needs work asap though. addressing these issues will help teamplay tremendously.
character icons are too small and indecipherable from one another. make them bigger.
character icons should be different shapes to make them further distinguishable at a glance. awesomenauts has been using a cutout of the characters head on their minimap recently, making them very recognizable despite being pretty small (a much better approach compared t…
I've just played a match in open beta on PS4, 1st one
, and I've noticed that the in-game Mini-Map doesn't help that much, the map is design in kinda the same color with the background, all the environment has the same color, it's pretty confusing. As a new player, always trying to find some constants to grab on in the beginning the mini-map didn't help me and created more chaos.
Hope it helps, be back with more feedback
Suggestion: Tone down effects for better clarity
Normally I have no issue with this and can generally push through it. But this is the first game I’ve ever played to strain my eyes to the point they hurt. You need to tone down the effects or people aren’t going to be able to play this because the mess on the screen can make people sick/physically uncomfortable. Turns out the take a break every hour rule actually applies for once XD.
First off I have already preordered the game (Deluxe Edition) and am very excited for the game. I played the beta last night I started with the single player and was having a great time all the way up until I had to “capture” a point for an objective. I am posting here because if it is possible can you please dial back the effects when capping a point. I have to close my eyes anytime I take a point and even then with my eyes closed you still see the flashes because it is so vibrant. All I am s…
Suggestion: Allow player to reselect their character until timer ends
I have been enjoying the open beta this weekend, but there was one feature that I have not seen that I’m surprised is not available. This would be the ability to change my character selection. I’m a fan of Team Fortress 2, and this game’s similarity to the team based shooter is what made me interested Battleborn. Often when I play TF2 the class I choose is dependant on what the team needs. If we lack a Medic I will play medic, we need defense I play Engie, and if those bases are covered I’ll…
Suggestion: Add option to show team health bars always on HUD
I have always loved playing the healer in any game. I love healing in Battleborn. It gets a bit hard in pvp with everyone running around its difficult to see everyone’s health. I think it would be super helpful if they added party health bars to the UI. This way I can concentrate on attacking and then switch healing if I see their shield/health drop. What are your (the players) thoughts on this. Do you think this would be a good add to the UI?
I main healer/support. I’m finding it REALLY hard to be a good healer, as I can’t work out how to get everyones health bars in one place on my screen. You know, top left, like in smite or pvz etc. Is this not an option? It’s impossible to keep track of everyones health, and stay alive when I have to keep spinning round and round to see who needs help. Surely it isn’t meant to be like this, and I just can’t find the right setting. Because if it is, I’m not sure I want to get battleborn anymo…
Suggestion: More generous time limits
First of all, thanks for letting us enjoy your grown product, I was part of the CTT and have seen many improvements that made it into the open beta already. Excuse my use of english, as I’m no native speaker. I played FPS games and I’ve played RPG/ARPG games since I was a teen, that’s a long time ago since I’m an old fart now ^^ Playing on a decent PC with maxxed settings mostly, I disable shadows for a jump in frames tho.
I played about 15 Story missions and twice as many multiplayer gam…
Suggestion: Add a ‘horde’ mode
Another person on these forums (
@Master_Beef) suggested that Battleborn should get a "Horde" style online co-op mode. I totally agree that adding a "Horde" mode would be something that I would love to see.
For those that don't know, "Horde" mode is a separate online co-op mode where a group of 5 players fight against multiple waves of enemies. This mode was introduced in Gears of War 2. It was further expanded upon in Gears of War 3 with "Horde 2.0" which made Horde mode much more strategi…
Just a thought, it would make for a pretty epic time. Having a 5 person team hold a point against an increasing horde of anything would be a great way to learn the workings of individual Battleborn and give teams an opportunity outside PvP to practice working as a team.
Suggestion: GUI tweaks, ultrawide/multi-monitor support
I play on a 32:9 display, and everything is fine if not for the helix being a bit over zoomed, but that’s not much of an issue. However the big issue is that the Chatbox keeps disappearing off my screen.
Sometimes it will stay on screen just fine, other times it’s gone. It still works off screen, but I can’t see anything being typed.
The rest of the UI has no problem with staying on screen where it needs to bem.
The bounding box/position for the Textbox however, seems to not be working proper…
So, I Just recently started playing the PC Beta for Battleborn. And during my first few hours I noticed a few minor issues that are quite minor on their own. But are cumulatively irritating.
First off, when you are altering your loadout in the game the system for moving particular items in and out of slots can be very cumbersome. I am not sure what could be done to fix it at this time. Second, whenever a pop up (i.e. notices, confirm quit, save loadout, etc.) appears, you need to either hit Ent…
I’m about 8 feet, maybe less, from my 32 inch Vizio TV and it is nearly impossible to read a lot of the text. I’ve got 20/20 vision and find myself squinting and/or leaning forward to read it. Playing on the PS4. The gameplay is pretty fun otherwise.
Suggestion: Allow helix choices to be automatic
I've posted this on the Reddit already and it created some confusion, so I'll be a little more clear here. I'm going to use myself a specific example so that everyone will understand what exactly I mean.
I main Orendi. For reference to my playing experience, I have her at Rank 13 while my Command Rank is 34. I've had hours of experience with her, unlocked all her Mutations and know the ins and outs of her Helix at this point. At level 3 of her Helix, I am given the choice of altering her Nulli…
Suggestion: Show base stats of characters
Anyone else want to know exactly what Hero stats are?
Base Attack Speed
Base Damage reduction
etc etc etc
Suggestion: Remove command rank cap to increase game longevity
I want to begin by saying Battleborn was so far off of my radar, I had already dismissed it. What a pleasant surprise to find I haven’t had this much fun playing a game in a long time. So, uh, kudos to the team who made this great experience!
I am a streamer (no self-promo intended) and I’m planning to stream this game for 6+ hours a day, 4 or more days a week (a normal thing for me). The only thing that actually bothers me is that your overall level is capped at 100.
I know it’s canne…
Suggestion: Add replay options
i think it be really awesome if the matches were saved and recorded, and we could rewatch like we can in Halo 3.
be able to watch it from POV or free fly watching the match from any angle
it be great to rewatch awesome moments in matches we did and share on youtube for our friends to watch.
and speaking of youtube, that be great since it help get people watch these cool highlights and bring in more people to the game
Suggestion: Make healing stations more tank friendly
On behalf of all Tank characters without a Miko, please have Heal Stations heal a % of a characters health rather than a fixed amount. It takes far too long to heal up a compared to other characters =/ Particularly for Eldrid who have more HP since no shields.
Suggestion: Give thumper turrets more health
The point is more for people to be constantly rebuilding the buildings. Snipers taking out the thumpers from across the map is a problem with the game, I will give you that. But shards are made for the fact that buildings go down quickly. You need to keep them up to keep your defenses. There is a builder/shard gatherer role in battleborn, and they do what it says on the tin.
I feel like they have fine health, it’s just a matter of teams being on top of rebuilding them. Also sometimes leaving th…
Suggestion: Add 180 degree turn button for consoles/gamepads
Are you playing on console or PC? If it’s the latter, then go to settings and max out your FOV. It improves the experience significantly, especially for melee. If you’re playing on console…well, keep offering feedback and pray they add an FOV slider and also a 180 degree quick turn option.
Suggestion: Make enemy units/minions less generic
Anyone else feel that the minions in multiplayer and the enemies in single player are all really generic? I feel like they could have went to borderlands route and made actual humanoids with having some generic robots
Suggestion: Patch notes between open beta and release version
Again, I’m just guessing here; but I bet we’ll be in the loop the entire time.
What I can assure you of;
The community’s desires are very often reflected as a consensus in the patches released by this company. More so than any I’ve seen in my experience.
My Suggestion: Allow cast speed/look sensitivity on a per character basis
Yes! Puhhhhllleeeasssee GBX?
Hopefully you find this helpful. I’ll keep the list updated as new suggestions are made. If you think I missed any please let me know and I’ll add them to the list.