Hello everybody! So I have been playing a game which isn’t Battleborn. This is sad because I loved Battleborn! I was one of it’s main supporters. I convinced quite a few friends to buy it for $60 because the PvP was amazing! Then the game released, and much to the dismay of people like myself who had been warning Gearbox of the mistake they were about to make, they killed it.
How did Gearbox kill their baby? The NEW IP? They encouraged all competitive PvP players to go play other games. But Arcie, I don’t remember a notice from Gearbox saying to leave Battleborn! What are you talking about? Gear. The gear system killed Battleborn. The best PvP system in the world can’t save a game when competitive players are forced to grind PvE content to get random loot drops with varied stats!
Gearbox, you needed to choose and you couldn’t decide. You wanted a game that wasn’t Borderlands, so you created Borderlands. People who play competitive FPS and MOBA games don’t want to farm a boss for hours to get the rare drop. They don’t want that moment of getting the perfect weapon or armor from a monster. They don’t want to worry about how much work needs to be done in order to be able to equip for PvP. This isn’t an MMO. The crowd is different. The rules are different. FIX IT!
How can you fix this mess? That’s simple. Rework the entire gear system. Gear for PvE should be whatever the hell you want it to be. But make it PvE only. Everything that currently exists should be left in, but make it ONLY FOR PvE!!! Then, create a gear system using in-game currency gained from PvP matches. Let users spend that on a fixed gear shop without random packs. Let people buy the finely tuned balanced items. Give a list of 30 or 40 items of varying rarity but FIXED STATS! Stop trying to make everything so random and let the PvP stand on it’s own.
The last thing you have to do to get players back here and get people buying skins and DLC is make the PvP free to play! Those of us that paid, let us keep the missions, but make all of the story paid content. The gear is now not behind the pay wall so the PvP can encourage a competitive scene. The Missions are fun and will draw that crowd and people can make purchases as they see fit. The DLC will add more diversity to this. Also, if you have to, make a rotating free roster similar to League of Legends or let players pick one faction to start with and make the other characters unlockable with in-game currency or quick pass with real money. Us $60 backers get to keep our characters because we backed your game when we didn’t know how badly you were going to screw it up.
Looking at steam, the last 48 hours had 96 players in Battleborn online at ONE TIME! Paladins, at the same time was at 14,000. I don’t want to guess what Overwatch had. You can’t blame Blizzard for this one. You can’t blame 2k. You decided to hide gear behind PvE and that was when you told the competitive scene to get the hell out. You killed this community, now fix it and make some money off of it! The lore is there, the character is there, the humor is there, the modes are there. You are releasing patches for the, maybe 200 people who still play your game, so you obviously care about it. MAKE it worth playing again. Make these changes and sponsor a paid league. The only thing stopping Battleborn from being a competitive eSport is you and 2k.
This was written with much love. I would give up Paladins if Battleborn were the game it should have been. Get the community jump started with a complete gear overhaul and a F2P PvP model. Make it happen. Until then, I miss you Montana!