Battleplan #10: 7/14/16

The stream is about to start, fellas!

They can take note of some of the Legendary cc gear.

Hate Reflector has a chance of reflecting back the CC on you to the enemy, which is pretty funny/good (if only it wasn’t a 7% chance, 20% would be funny and totally worth it).

Or another which increases your movement speed while blinded.

CC gear having bonus effects like those, without them being legendary, could be cool.

Something along the lines of;
+Damage Reduction while Stunned
+Shield Recharge/-Shield Delay/+Shield power while slowed/silenced
+Movement Speed/Sprint Speed while Blinded
-x secs on all skills when Knocked Up
and so on. Each Faction could get a type of bonus when faced with a type of CC (Eldrid CC gear for example won’t give shield buffs, but might give Damage Reduction/Health Regen/Health Boost buffs while under CC, LLC will get the shield buffs, etc etc)

…Love it, already fav’d :sunny:

Well, apparently some people found my anti-whining propaganda offensive.
So, taking a lesson from our moderators I have replaced it with the cutest thing I can find.

image

AWWWWWWWW!!!
IT’S JUST TOO ADORABLE!!!

I’m glad I didn’t whine about my picture getting taken down.
As an anti-whining advocate, that would have made me a hypocrite.
And THIS was SO MUCH more fun…
Maybe I should start a whole series of Toby motivational posters…

3 Likes

Hm. I would be okay if they were all Legendaries but I don’t see a rare or epic doing legendary effects.

I just don’t understand, why have gear if it’s not intended to boost some stats? If it’s meant to be a small amount then why not just give Benedict better reload speed and attack speed? Why not just buff all skills? Why not give boldur better attack speed? Etc.

Even if it’s a small stat boost it is technically giving an advantage. If you’re facing someone without that gear piece on the same character then you’re at an advantage with that character automatically. Thats not taking player skill into account.

I guess my point is: Why did they add a gear system (which I love because it opens up so many combinations for different characters) to BB if they were only intended to give unnoticeable stat boosts?

Im not saying that all gear stats are unnoticeable, I’m saying that the way GBX makes it sound is gear is meant to be unnoticeable in combat.

I think it would’ve been better to either keep gear out of PvP or make a non gear PvP mode so that people can’t complain about the unfairness of max rolls and Legendaries.

2 Likes

Watching the Twitch stream now. The broadcast mode looks really well done. I can see the positive impact this can have on showcasing the game. Hopefully the planets align (the right people streaming, and a good audience) and the game population can increase.

CC: @JoeKGBX

Notes: Ambra getting buffed. Kelvin getting nerfed… [going to try to keep updating]

  • Reducing Kelvin’s stun.
  • Attikus getting wound, + Caldarius (on his basic melee blade attack, + WF (on scrap cannon) Wound is 60% healing reduction.
  • They are playing on new Meltdown map – Outskirts. Looks good.
  • “Straight” helix overview option – can see entire helix – think BL keypress to show all skill trees
  • Attikus getting health buff, can sprint and charge at same time. ULT now has super slow, not knock up
  • “Pendles is a very heavy stealth character”
  • Marquis nerf - reducing Ein Zwei… damage
  • OM: Level 2 helix, buffed right helix (that no one takes - Nades on Nades)
  • Next up…new Capture Map: Snowblind
    – Big OM statue on it. Has a central bridge that gives line of sight to all three points (which aligned in a big triangle)
  • Not many big Rath changes, mostly QOL. He is the top damage dealer and killer according to their data. He is “Perfectly fine.”
  • Alani: boosting her sprint a bit.
  • Polishing the maps - make them as clean as possible, both new and old. Goal: not getting caught on things you shouldn’t.
  • Back to Ambra: make her a stronger zone healer - stronger sun spots.
  • Next up - new Incursion map: Monuments - set on Echinar (sp?)
    — Much larger center, but more contained. Can’t shoot each other from the choke points.
  • Orendi: changed right helix #1 - reveals players around Orendi for 3 sec, not necessarily around the pillar.
  • “Pretty big Kleese changes”: big boost to health pool - double to 13-1400ish.
  • Attikus: will use third person for pounce, which is slower now – easier to place (and easier to see coming)
  • ISIC’s ULT now has a 40 sec limit, and a 40 sec cool down
  • Miko’s tiny body and quick speed made her hard to hurt. Lowered her Fight or Flight helix from 30 sec to 15 sec
  • WF: Scrap cannon getting wound, cannon also instant use by default, faster to shoot and easier to control and aims toward crosshair. Level 2 Helix: buffed the gun increase damage when hitting targets with scrap cannon.
  • Galt: “impactful changes” - Level 3 slug sniper removed - replaced with defensive power - gained shield region and rate.
  • Offhand melee knock back now getting a cool down - stop pounding people into a corner after three hits. Preserve “the integrity of combat.”
  • ISIC getting Wound as well. Each faction should be well represented with Wound…and then they list three Jenerit that have it (Deande, Attikus, and Caldarius ??).
  • Melka getting it – also tuned down her venom - cut in half in terms of time (now 4 sec vs 8) but actually does more damage
  • Wounding reduces health regen, healing, and life steal.
  • Reyna’s ULT now has built-in knock back. All her cool downs reduce by a % when she puts an over shield on someone - also applies to the players she puts the over shield on.
  • @Jythri makes a Deep Dive joke.
  • One more big change…
  • Massive reduction to Lore challenge requirements. Flying for three hours on Benedict now one hour or less is the one the one they mention first? Five kills now and assists count for Ambra (and I assume for all Kill X). Toby’s is now one double kill requirement vs 10, and his ult is buffed, as his triple shot.

They did NOT say when this patch is coming out.

And that’s it.

6 Likes

Kelvin is getting nerfed??? No one plays him as is. Good god…

Seeing the regen rates is a nice feature.

Attikus buffs…
Horiffic nam like flashback
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
HE’S ALREADY TOO SEXY!!!

3 Likes

Except for those who have him figured out… and they multi-stun your team while backup hitters eat you alive.

I don’t know if he needed nerfed, but a skilled Kelvin is a SCARY thing.

1 Like

That’s the thing. He’s perfect right now but he’s difficult to play as. He’s good at what he’s supposed to be. Nothing wrong with that.

Nerfing him will only push players away from trying him.

Also… Jeez more melee nerfs…

1 Like

@orionwannabe,
PVP wants Kelvin nerfed because a decent Kelvin can stun most or all of a team and disappear.
Then DPS characters clean up.
This, of course is not a problem in PVE.

2 Likes

Monuments is gorgeous!

Major thumbs up to the map designers of these new maps. They’re all pretty damn great. :heart_eyes:

1 Like

Nope.

And if your whole team is cluttered together so Kelvin can stun everyone then that’s the teams fault. Kelvin players are just taking the opportunity to counter that strategy.

1 Like

Not surprised. Rath has a low learning curve and is potent. I’d imagine most people pick him up early and easy, meaning he’s #1 damage and killer based mostly on volume.

Well, if Rath is “perfectly fine,” I’m inclined to think these changes are going to be more buff-heavy than nerf-heavy.

Most of the rest of the list seems to be about buffs.

Based on watching and listening - that’s correct. Hearing about lot’s of buffs compared to nerfs.

I need these patch notes! Must see the Deande changes!!

No release date on the patch = no patch next tuesday…

This person gets it :slight_smile:

Battleplan #10 is also a good example that these posts aren’t the end all of updates each week (had a quick peek earlier and saw the new Incursion map, looks sweet!!). I won’t be able to watch the whole stream but I’m totally going to check it out later.

Now…It is almost time for the Lootpocalypse (for real this time XD) :sunglasses:

5 Likes

You guys are doing a great job keeping on top of the community and listening to your fans. I don’t think you guys get enough props for that. In the earlier console generations, players couldn’t really give feedback to developers the way we do today, as games didn’t have updates, patches and hot fixes that really do help balance the game out depending on how it’s played. I appreciate that you listen and care about your community and make the changes necessary to keep players interested. Please continue with the attentiveness and dedication in making Battleborn great.

4 Likes