Lolz i dont now i learned my lesson lmao
Of course there are some mechanics behind that bug. I meant this is far from normal.
Btw, I’m in the game, I open Command and it loads in 2-3 second. Then I open Gear tab and it opens instantly - with all my gear and loadouts. Somehow loadouts load differently in the beginning of a match.
Ok, since you admitted it and stopped doing it, you are forgiven. If only the other clowns that do it would knock it off.
Yeah, that part is different. Which is why I’m thinking it’s just bad coding when it comes to how they’re loaded in at the start of a match.
Try the method I mentioned to see how it saves because it’s essentially doing the same thing during loads at the start of a match. Rename all 15 load outs then try and return to the previous screen. It’ll ask you if you want to save. When you do you’ll see why it does that.
I agree. The only thing that makes sense is sloppy coding (as in inefficient, not as in bad syntax).
There is not, and it’s as bad as you have imagined. (Team of randoms; two or three sub-CR10 players jumping straight in on Sentinel running every which way, who’ve obviously never played the mission before and die very quickly after triggering ALL the spawns. Yep, really is hardcore now, tyvm.)
It’s not tiny. It’s significant. For starters, something once called “intentional” now being called a “glitch”, which is irritating by itself.
I feel like most of the players talking about Benedict’s reload cancel never really tried executing it, didn’t fully understand it, and only complained after dying to Benedict a bunch of times, regardless of whether that Benedict was or was not chain-cancelling their reloads. Therefore, they do not understand the differences before and after the hotfix.
This nerf doesn’t change Benedict’s ability to slam a bunch of rockets into you by cancelling into Hawkeye to get a lame, low-effort burst kill. That remains–in fact, it seems to have improved a little bit, due to a ninja bump in fire rate. But that sort of attack isn’t really any good against a team of experienced players, who know how to shoot Benedict’s rockets down, or where and when to break homing trajectories, or when to hold a CC to negate his burst attempt.
What it does is drastically reduce his ability to control space in a defensive position, which is crucial for playing Benedict against an aggressive, highly-coordinated enemy team. The reload cancel allowed him to fill a similar role as a Thorn or Orendi, clearing minion waves while still holding enough in reserve to deter players from taking up certain positions on the map. And he had to work way harder than other heroes to accomplish that. The idea that reload cancelling made him some kiddie-grade easy-damage hero is absurd. Ghalt already fills that role, anyway.
Now, the only way to attempt a defensive, space-controlling style is to crank reload speed as high as possible with Gear and Helix, in the hopes of keeping the magazine topped off in between engagements. However, the predictable reload downtime after a burst attempt is where ISIC, Ghalt, OM, WF, and especially Kleese will either push Benedict back or outright murder him. I tried making vanilla Benedict work before I knew about the cancel, and he’s just not that effective, mostly because it’s hard to infuse combat with any unpredictability, to leave the enemy guessing how sharp your teeth… er… beak actually is.
So now, when an enemy sees Benedict commit to homing rockets, they will know with certainty he won’t have anything left after that, and will move in for an easy mob kill, in the same way they would before the reload cancel started seeing use.
Furthermore, cranking Benedict’s reload speed really high increases the chances of encountering magazine and firing glitches that remain in the current version. In many situations, especially in poor network conditions, a Benedict player can suddenly find themselves with an inexplicably empty magazine, or firing absolutely nothing out of their launcher.
I had all but the 25k done in the second match. I think it may need to be harder. His lore is interesting though. Not much about him necessarily. He’s just a war hero who trains well, loves grenades, hates Benedict and loves Toby. So only the first one is unique from Oscar Mike.
omg. I just can’t…
I had no time to read his lore, but I already love that guy! 
P. S. That Ghalt voice, though…
He mentions that he had trained him already, and maybe this round he can get him to stop being such an annoying a**hat.
Yeah I managed to get all his lore finished pretty quickly…first match I only managed like 3k out of the 25k and wondered how on earth you got it so quick. Then second match fought against Galilea and Ernest and completed it really easily.
Now only if Alani’s riptide lore was this easy - she is the very last character whose lore I need to finish!
Somehow I only have her at rank 7 and have 15 done already. And I play Ernest incredibly offensively, so that and going against and all UPR team made it easy.
Seriously?
We made a boring game where you have to grind XP.
We had a brilliant idea where you pay us real money so you don’t have to play the game as much.
Most people who paid for the game have already found a much cheaper way of not playing it.
For an upcoming Battleplan. Is there a way you can use the credits you receive at the end if a mission or mp game and from selling and use it to unlock amd complete harder lore challenges. I have almost 100k and I really dont want or need loot packs. Maybe you can make each one 10-20 k. Altough lore did get a bit easier with the update couple times ago some that would still be a little hard for some of the players including me can be completed and out of the way. It could also bring more players back into thr game
A better Battleplan than last week, but since last week’s was kinda garbage, it’s not as great of a compliment than it sounds.
Some things were good, some are next to irrelevant, and the rest are downright detrimental.
The Good:
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Ernest. I like immensely already, very fun to play despite I’m not enjoying his Ultimate too much. An extremely welcoming addition to the frenzy that is Battleborn.
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UPR pack discount. Now I could start spending the 165K I stored up as of writing, and hopefully find that really awesome Galilea taunt that makes her that much more awesome. By the time I continued with this post, I bought over 80 packs, maybe even close to 100, and I still haven’t found it. Because RNGesus is standing on the other side of the damn river…
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Chaos Rumble. It’s a rumble. And chaotic. We get to have 10 of the same character killing another. Remove the limiters and let the madness commence.
The Irrelevant:
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Benedict’s reload and other fixes about Benedict in general. Sorry, I simply don’t care.
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Hardcore Spotlight featuring Bliss. Better than last week’s, since it doesn’t feature The Archive. But not a lot of my friends are coming back with excitement, so, again, kinda irrelevant. Yet somewhat welcome.
The Detrimental:
Using Platinum to spend on XP Booster. Who asked for this? What part of the community asked for this to be an important component to implement? Which one of us wanted to fork up real money for something that is completely unhelpful and irrelevant? The updated XP gain is more than adequate to level up any character within 2 days worth of consistent playing, and this is coming from someone with a full time job.
How will I not know the developers will now deliberately slow down the XP gain so we have to buy the boosters in order to progress adequately? Why not do it for the credits too? Or simply jack up the costs of loot packs that it’s impossible to grind for them unless you want to ram a nail through your eyeball or start slitting your wrists so you can start seeing different colours?
Seriously, who thought this was a good idea when the game is struggling? How will this addition help the PC community? Will this make the PC users come back to Battleborn’s warm embrace or have them flock for the hills for greener pastures?
And there is still nothing about the campaign DLC. Can I just have one week of updates and news where I could look forward to having my friends come back so we can have fun again? Is that too much to ask?
You’re not forced to buy these boosters. They are only for people who don’t want to grind as much. I don’t see a problem with them.
Edit: In fact, this a good way for new players to catch up with veterans if they don’t really care for the experience of leveling up. If they don’t have the money for it or simply don’t want to spend anything, then it’s not hurting them.
The boosters are a double-edged sword. Sure, you get ranked up faster, but you get less actual experience with the characters so when you are paired up with others of a similar Command or Character Rank you have less experience than them and so are at a disadvantage.
A new player at rank 15 with 5 hours in the game is going to have the same amount of experience as a new player at rank 10 with 5 hours in the game. The only difference is that the player at rank 15 has access to one more mutation than the other, so he is actually at an advantage, however temporarily.
But a player at rank 15 with only 5 hours in the game is at a disadvantage to a rank 15 with over 10 hours in the game.