It would still be an ultimate, and the time it takes to destroy them if you could would perform counter play. It would just be a form of interuption, like you can do with alot of Ults like Orendi’s, Thorns, Rath, Toby, etc. It’s just stupid that he can throw a grid into your zone and it’s either wait until the destroy or blindly run through them in hopes of getting a power play against him and if he has others, his team.
Then you would need to interupt him the moment he throws it. Not after its been laid out. Same goes with every other character. You have to cancel the attack before it happens.
When you’ve done things right, people won’t be sure you’ve done anything at all…
Rath, Ghalt, and Isic are three characters on the top of my head that can be interrupted mid Ult.
Never seen it happen. But I guess I just haven’t been playing it right. I still think Ernest ult is fine the way it is
Deande can too.
Should I even ask if there’s going to be competitive play soon or not?
picks and bans
team captains
we have every reason to believe thats a forsure
but when, is another matter entirely
Waiting for the next big patch is becoming painful, c’mon Gearbox, I need it…to survive D’=
One of the things I look forward to each month is that patch along with the scavenger hunt for hidden nerf/buffs to things in the game… it is something that I live for, you guys.
Can we pleeeeeease get an estimate of when to expect it? The suspense is LITERALLY killing me.
I disagree.
Build Thumper Turrets and Temporal Traps at every opportunity.
Stinger turrets set off the clock without killing. Use the Thumpers and kill the Ads in between the volleys of rockets. You’ll kill faster, gaining more score according to the “kill clock”.
Also, the most important thing is grabbing “bonus score” as it popcorns out from the main bosses. You can double or even triple your final score by gathering those elusive dots.
The more lives you have when the dots pop out, the more dots. So, the higher your score, the more lives you have (one life per 10,000) the more dots pop out, the higher your final score.
Open all the boxes because they can contain lives. Which again leads to more bonus score.
And, they frequently contain “score” spheres as well, obviously.
Note: The main boxes on each level, the double sided red boxes or the big trees also popcorn out Bonus score when you open them. I think those cap out at 10 score per box.
Don’t forget to grab as much of that as possible too.
While I agree with thumper turrets, why temporal traps and not flashbang or inferno? The former will stun (blind) your enemy while the later will damage them and cause them to focus on the trap. Also, flashbangs will damage shields.
Temporal and flash are usually personal preference. Either or is fine as they do not hurt enemies.
They are saying not to use inferno because you get more points the faster you kill an enemy once they are hit. Because the inferno trap does small damage (I.e. Hits them and starts the kill counter time), you likely won’t get a fast kill against any enemy that is tagged by the inferno.
Ideally, you want to tag and focus one enemy at a time as a team to get the fastest time to kill possible on EACH enemy. Inferno trap can interfere with that.
At least, that’s my understanding of the mechanics. I could be totally wrong.
Thanks. That makes sense.
Got any of that kid ultra wiki page
Nope. Still waiting for the information and the green light to post it.
[quote=“MiskatonicSquid, post:111, topic:1545562”]I disagree.
Build Thumper Turrets and Temporal Traps at every opportunity.
Stinger turrets set off the clock without killing. Use the Thumpers and kill the Ads in between the volleys of rockets. You’ll kill faster, gaining more score according to the “kill clock”.
Also, the most important thing is grabbing “bonus score” as it popcorns out from the main bosses. You can double or even triple your final score by gathering those elusive dots.[/quote]
You obviously didn’t notice they are talking about the Renegade - the mission infamous for being hardest to get gold in. “Build all thumpers and traps” is a wrong advice regarding score. For example, if you build only one shock turret instead of two thumpers at first and second defense, you’ll get more score because their range is limited and they kill less enemies while still providing a necessary help (if it is necessary for you/your team) in defending your objective.
Also you obviuosly didn’t notice he talks to the man who got gold in every other mission/difficulty, so these “pick bonus scores” novice advices are unnecessary, he knows them very well anyway. Moreover, max bonus score in the Renegade is a little above 20k while gold threshold is 77500, you won’t get double or even triple score from bonus orbs.
…Are you sure about this? I’ve been running with with and without and the score on that part seems to be the same.
- I have gold on every mission and every difficulty and have since early June.
On Renegade, my scores are 84287 86916 95850 and 91012 respectively.
- Because we’re talking renegade only, I’d amend my comment to: don’t build the exterior turrets on any of the defensive points. Only the two inside the second point and inside the final battle. None outside any of the buildings.
The whole, “you obviously…” thing seems a little forceful. Maybe dial your expertise back a notch there. No need to try and big dog each other.
I would like to see the developers vs the fans. That would be pretty cool and it might make the game more out there as well. Barely anyone streams this game, unfortunately
