Battleplan 18: 9/8/16

I’m glad to hear you have ideas. That’s what the game needs. I personally see little point in being harsh with the devs or Joe, or repeating the player stats, unless you think Gearbox isn’t aware of them yet.

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That second idea would be crazy hard. The AI for the bots in private are terrible and that’s only kill other guy. Would be pretty resource intensive to script all the complex pathing and objectives into AI and to make them actually helpful. Scripting for bots in any game is hard and with the complex nature of this game I wouldn’t even want to imagine how much of a pain that would be. They would either be completely useless or they would just be an easy mode switch.

Oh, I know they are aware of them.

If any one of the devs comes out and announces that they don’t know what’s happening on the PC front, I’m gonna run for the hills. With gasoline and a match to burn the bridge.

So should everyone else.

The number is a constant reminder that ideas need to be brought forward to boost up that number -and then maintain it. Then everything else, like Matchmaking, new modes, new missions, new characters, and other stuff can fall into place a lot more smoothly.

PC also suffers from performance issues with certain graphics cards, so this is a very high priority fix or else people aren’t going to play a game that their computer can’t run properly.

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If that idea isn’t feasible, there are other ideas other community members posted. And if we’re going to discuss the ideas, I would spend time on that thread.

yowzah
This conversation has gone 101 other places outside of this battleplan but fair point.
I don’t wanna argue forum ethics/etiquette.

This conversation is supposed to be about this battleplan right? I had indirectly stated my opinion on this battleplan in my post to @yudhistirs talking about the play with the devs event.
I know this isn’t everyone’s favorite event because it doesn’t help people individually and as you said that’s what brings some people back. This event is more for people like us. It’s not really about playing with them it’s about them showing their support and answering questions and talking with the people who really ■■■■■■■ care about this game. In a way it humanizes the team and I think that helps you learn to appreciate their work and the entire world they’ve created.
I’m pretty excited about all the new stuff well get to talk about and I hope I get an opportunity to talk to @Jythri about the dojo.
That thing is gonna be a big deal.

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Pretty much my opinion on the event summed up in another thread. I don’t grow attached to people easily.

Stuff like the dojo, tutorial, or other missions are the things that would encourage newcomers to join and veterans to come back. That’s relevant and helpful.

An opinion on a post that wasn’t about the event. :kissing_closed_eyes: just teasing.

The dojo is should indirectly help player retention a lot
and i is excite

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I agree. I really like the devs events. It’s something Gearbox / Battleborn provides that I don’t get with other games. They’re great with dev contact, it’s one of the best things about this forum, and it’s been brilliant meeting them in game through matchmaking…

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I’ll repeat what I wrote early, guess you chose to ignore it or didnt understand it

Your point of stating that this Battleplan is not giving any useful or engaging info is pointless

Here’s why :

When Gearbox does not make announcements about DLC Story Missions,
everyone screams at them and complains about no info being provided
about DLC Story Missions

When Gearbox finally gives you a release date for the first DLC Story
Mission in this Battleplan, people then scream and complain about
patches and no weekend events

This Battleplan gives you a firm date of the 1st DLC Story Missions which will bring back players

See all the comments on the previous Battleplans, everyone was complaining, give us DLC, give us DLC

Now when they gave you DLC, you have to complain about bugs and glitches or blatantly state a lie that the Battleplan is useless

This is clear hypocricy

And yes, last night, Battleborn had 2000 players playing it, I dont know where you check your steam stats but am sure you are clearly biased towards the stats also

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The Only cards where performance issues are there are AMD Cards, which is nothing new as every other game has issues with AMD cards, Blame AMD for not releasing drivers for Battleborn, it aint the developers fault, they dont control the drivers of AMD Cards, Nvidia already released optimized drivers for Battleborn and everyone I know who owns Nvidia does not has a single complaint of Performance

You really need to get your facts right, including the numbers

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2000 players on Steam?

Who is going to believe any of this? Does the game feel like there are 2000 peak player count in the month of September on Steam?

Is this why I have such a really easy time with finding 5 man PvE groups? My best find was a 4 man team, and that was after queueing and requeuing for about 10 minutes or more. I had to quit 2 man runs more often than I like to count.

If there are 2000 players on Steam, don’t just tell me about it, share the info with GBX and so they could breathe easier with the PC numbers. Better yet, convince all the PC players in this forum that there are 2000 player peak on Battleborn and PC player concerns are unwarranted and idiotic.

I want to see how many PC players would agree with you.

You seem to be the only guy in the entire forum to think that the PC is doing well and not worthy of concern. And to come up with 2000 players. 2000 unique players altogether, but not all at once? 2000 players came online to Battleborn at one point but didn’t stick around long enough to play together? And with 2000 players Capture and Meltdown wouldn’t be a ghost town, right?

http://steamcharts.com/app/394230

The 24 hour peak for Sunday September 11th 2016 was 558. Both sites state the peak was at 550-565 range.

If there aren’t a 2000 player peak on Steam throughout September, then you’re lying through your teeth.

If a Battleplan doesn’t spark excitement when the game is in turmoil, I will voice my opinion whether you approve of it or not. If you found the plan exciting and wonderful, then good for you.

Don’t start calling others for not getting their facts right when your 2000 player peak is not accurate. That’s what hypocrites do.

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Warnings issued.

Gearbox are very interested in your opinion of their games. They aren’t so interested in your opinions of other forum users.

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You can, but the slider is only from 80 to 100 (90 by default), so it’s nothing special.

In a perfect situation, you don’t have to be stronger to keep enjoying the game. That’s what matchmaking is for - it matches you with people of the same skill level, i. e. you shouldn’t be matched with people whose skill is high enough to ruin your game.

And with combined playerbase matchmaking will improve.

I doubt there were 2000 concurrent players yesterday.
http://steamcharts.com/app/394230

So where do you check your stats?

No, there were enough issues with nVidia GPUs too. Including 970, 980 and even 980ti the time I followed that topic…

Drivers were not the case.

A post was split to a new topic: Issue with Trophy

Devs should be writing and optimizing their games properly to the graphics API spec, GPU manufacturers should not be optimizing for individual games. It creates messy API extensions and uneven / unpredictable performance. While it can sometimes be helpful for the end user when a GPU manufacturer applies a band-aid to a poorly optimized game, the fault truly rests with lazy or understaffed game / engine developers for not optimizing their code in the first place.

That said, I have had zero trouble running Battleborn on my AMD R9 Fury at max settings FWIW.

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I thought part of the problem was the difficulty in optimizing for both Physx (nVidia, correct?) and AMD’s equivalent? I know AMD has been actively trying to promote a common API (in their interest as the current lower market share holder) which nVidia has been reluctant to join (no surprises there). Meanwhile, developers of game engines and the games built in/on them have two primary options: optimise for the most popular, or optimize for both. The later means more work, more code, and more to go wrong so… I don’t know that the case for BB is in this regard, but I’ve seen a couple of articles in the last 6 months or so comparing the approaches of both AMD and nVidia to drivers, game effects, and working with developers, and the two companies do seem to bring different philosophies to the table.

Yes, this is exactly the sort of thing I’m talking about. By only supporting a proprietary API or extension (PhysX for example) the developer is dooming their customers who don’t have hardware from the company that controls that API. I know that in BL2 PhysX was automatically disabled for non-Nvidia GPUs, I would have assumed it is also disabled in BB for non-Nvidia GPUs as well. If it isn’t then the physics subsystem is forced to run on the CPU and I could see how this may turn out to be a problem for some users.

Anyway, you still can’t blame AMD for this, though I could see if you wanted to blame Nvidia. I still think this is the sort of thing that you blame the devs for, if they wanted their software to run on more hardware they should have implemented it using open standards. If enough devs focus on coding to open standards then these proprietary APIs that fragment the market go away eventually.

Honest question (because this isn’t my area of expertise): are the open graphics fx standards ready for the demands of current gen games on PC and console? Related question: does anyone know how baked in support for propriety standards (like Physx and that hair simulator thing) are to Unreal Engine et al? It’s quite possible that the actual game programmers want to do things that practical or financial or time constraints prevent.

I guess I’m saying that it’s easy to “blame the devs”, but I’m not convinced that things are always as simple or clear cut as we might think (well, apart from anyone with inside knowledge.)

Bullet and TressFX have both been used in other AAA titles which sold better than Battleborn, FWIW. So yes, plenty of other APIs are capable of doing this stuff. However after a quick web search it looks like Unreal 4 may be very closely coupled with Nvidia’s Gameworks (which includes PhysX). Note that in my first response on this specific subtopic I said:

So yeah, it looks like the fault may primarily rest with the engine devs for Unreal 4.

*They’re

  • run on sentence

*They’re (again)

*It’s

Oxford comma much?

Maybe work on your own glitches.

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