Yes, because Dont’ Stop Running was ridiculously strong when it could last 6 seconds and has multiple ways to be activated. Shayne could easily maintain 30% movement speed bonus for much longer than reasonable. Since we are apparently talking about my personal bias now, if we compare it to Rath’s movement speed bonus evasive maneuvers, EM can’t be activated with a controlled condition and unless I’m paired with Kleese I realistically can’t reactivate it for a bare minimum of 10 more seconds. At the same time I know it’s a very powerful helix and I don’t think it should be buffed to at all because it’s great as it is. So when I look at other characters having the same thing but better I ask, “How is that fair?”
We can even look at Miko, he had a 30% boost at level 7 that would essentially be active at all times. And when that was nerfed it was made to a 15% boost but is still easy to keep active.
[quote=“khimerakiller, post:58, topic:1563627”]
Again, says the dude that backs the guy with the spin cancel. It’s basically the same thing. [/quote]
Rath honestly needs spin cancelling to be anything more than a walking knock up in PvE and competitive PvP and a pub stomp character in pubs. Of the “Assassin” in the game his high damage output only comes from the fact that he’s hitting a lot of things at once. His actual DPS is pathetically low and doesn’t get any noticeable improvements until level 7. Where nearly every other melee DPS is picking up at least their second.
When I figured out Boldur could increase his DPS by canceling his animations with his block, I didn’t do it. Despite Boldur being my third most played character I said to myself “No, Boldur doesn’t need something like this” because he honestly didn’t.
And this just makes it all that much more powerful. He can pin someone in a corner and keep them there without getting pushed away. And even though there is diminishing returns, there is still a slight push to it. Once Boldur gets someone pined a corner he can actually keep them suspended in the air so they can’t get away without either skills or help from a teammate.