That’s a really good point too. God forbid you’re trying to wave clear and there’s napalm or shadowfire dropping onto you as you slide in to hit that Spike. New Gali with her lingering Desecrate slow from level one - filling the entire lane - is a massive disincentive for Mellka to wave clear as well. Then there’s Ernest AE, Benedict pouring triple Hawkeye rockets into lane, Ambra running in to staff slam… it’s hectic, and Mell is dancing in the blades of a blender just to perform wave-clear that’s slightly worse than her peers. Weird stuff.
My main problem, though, is that the engage > Spike > damage > Lunge away rinse-repeat cycle has gotten so old for me now. Mellka used to have a really fun meta-game with her canister snipes: aerial acrobatics were so much more satisfying when you could ping people with canisters. Now all you do in the sky is land a few shots or, if you’re in the mood, a sneaky aerial Blade Launcher. She’s just a hit-and-run wonder. Blaahhh
Loving that new Gali though. A shame I’m not able to play for the rest of this month because she’s almost sucked me back in (ironic, seeing as she lost her pull, haha)
She’s pretty much all tank now. She’s not Boldur-level unkillable for a whole range of reasons, but she can stonewall at the chokepoint like a beast.
Her major weakness is that she has no serious damage output at all. Wailing on big shards reminds me of when I used to play Ambra and I had to staff-tap those things all day. This weekend, except for one outlier where I went on a 16-kill spree, all my games have focused on setting up kills for my team; I’m trying to break my Mellka-habit of closing in and finishing low-health targets. It so often goes south when you discover that finishing power just isn’t there.
I’ve seen a lot of “BL2 crashing a lot” postings on the PC Tech Support area in the last while as well. Has me wondering about the possibility of both being the result of a Windows update clashing with the Unreal Engine, since the XB1 version of the game continues to be rock solid.