I have had friends quit Battleborn due to the 3 man change in Operations.
I also stopped playing with a lot of people because we were forced to split up our groups into 3s. Once people break, it’s hard to put back together.
Operations became something I solo, since Operations demanded competence from every group member, and it became easy, sometimes way too easy, for one person to screw up a challenge and fail 100 Ops. OP3 3 man is the most guilty of this.
I stopped queuing Operations once I found someone not paying attention to the first challenge. Operations, by design, were not suitable for randoms. If you want 100 Ops to get your Commander Packs, you will not play with incompetent people. So people don’t queue, so the queues die, and less and less people play them. Operations suffered a lot of flaws right from the get go, ones that played well in fracturing the PvE base.
The 3v3, or 3 man teams in general, came shortly after OP1, where Gearbox was championing the idea since they thought OP1 was so great because it was 3 man, so in the future they would do 3 man stuff for PvP, because, you know, 3 man was such hot stuff. OP1 came in October or November . 7 or 8 months later, we got 3v3 PvP and people hated its guts. In August 2017, it’s rightfully excised because it served as a detriment to the game, far more than what OP4 could dream of.
Like I stated before, 3v3 is removed in 2 months, something that Gearbox meaninglessly devoted time and resources into. If they got that much cash and time to make something that did nothing for the game, why not go make another set PvE missions using the assets of Supercharge, because no one is mourning over the removal of 3v3 in the comments. Just imagine what sort of other creative stuff could have been added in if they didn’t spend work on 3v3?
What a pointless endeavour this all was.