People who use Metadata and get this stuff doesn’t just come out of thin air. The numbers simply state that it is the best item, therefore that is why people use them the most. If they are thought, and proven to be the best then that is why people grind to have advantage. There is no other reason to grind so many hours for that gear other than it being amazing. It being so amazing and no one wanting or not getting other gear is why the nerf. The nerf could be said that it was towards our side of the argument if only slightly. It takes away some of the non skill bonus of this game. I personally wish they fix it even more, but I support that decision.
I potentially could grind an infinite amount of hours in PvE and NEVER SEE A LEGENDARY, and that is what’s wrong with gear atm. The odds of that happening in the grand scheme of things is very small, but with working on % of drop chance it is possible. The fact that someone gets a drop like that and someone saying they “deserve to use the gear because I earned it” is BS to me. If I put in the same hours and don’t get the gear you are saying you are better than me, or more deserving if you get the gear and I don’t. That is the problem that so many fight, me included. The nerf to legendaries helps our side of that fight.
Many legendaries are unbalanced and non-competitive. There are still plenty out there. That’s why they are pretty much banned in every tournament and competitive settings. I would rather gear be underpowered than overpowered. There are certain setups with the legendaries that they nerfed that are truly game breaking; and many more legendaries untouched that are still game breaking.
Their in house testing is obv messed up due to the fact that they had to bring them down that much, but they needed to be brought down regardless to maintain balance.
Because it’s fun. We both have an opportunity to get gear. Aside from rng issues.
Just because I like the challenge and close battles doesn’t mean I want Battleborn to be like other games. I love leveling up, the gear, the Moba style. It’s all really cool.
Getting upset at the nerfs is because they over nerfed them. Greatly so. What will happen to the voxis core, the others Joe (I think) listed earlier that will be locked, and other Legendaries?
I feel like I’m being punished for grinding and playing the campaign so much by having the gear i have and those I wanted nerfed so bad. These percentages are really low.
Lifesteal on the leechsteel brooch for mine went from 12.85% to 5.14% which is only 51 damage if I can deal 1000 points of damage with my skill. So 12.85% healing received and 3.86% skill damage would be replaced for something more worthwhile. Which I would need to ponder and decide on but I’m taking a break so I won’t be doing any of that until a few days or weeks. Depending in the character there are many better options compared to this.
They didn’t just nerf one item that people were grinding for though. They nerfed multiple. And have stated they’re nerfing others.
So it’s not that everyone is after the holy grail. It’s that people are after multiple holy Grails. The Legendaries. The better gear above lower tiers.
You only get 3 slots for gear pieces and there’s many combinations you can do. It’s not that many people are choosing the same one. Many people were choosing multiple gear, not necessarily on the same load out, but either way making combinations to enhance their skills. Different combinations. All which was cut down to make them on par with rares and epics.
If they would make all Legendaries slightly better than epics, in other words nerf them into the ground and give them a weaker third ability, but only cost 1250? Sure.
It’s not just one change though.
It’s all of the issues, the changes, the insulting price tag for t2 skins/taunts, the nerfs, lack of buffs, lack of proper balancing, PvE bugs, PvP bugs, character bugs, ninja “fixes”, the platinum currency instead of regular money purchases, the low player base, matchmaking issues, ELO issues, region issues, PC issues, split screen problems, season pass issues, etc.
There are many things pushing people away from Battleborn. It’s not just 0.02% of the game. It’s closer to a 1/3 for some people.
You complain about them properly balancing over powered items, then say you’re upset that there is a lack of proper balancing.
I agree with you that there are issues related with their ELO/MMR system, and that the Premium Currency is going to be used for things other than cosmetics(I personally don’t care about skins, and other games charge for skins so this isn’t out of the norm), but the issue you have with balancing is that they aren’t doing it the way you want, because so far all balance changes have been in the right direction.
I’m just going to post this because there are people like me that like to see stuff on paper, especially when it comes to numbers. Along with the fact its very easy to over look the severity of these changes when they are represented as small numbers.
- Go-Go Juice - A 134% reduction in efficiency
- Leechsteel Brooch - A 134% reduction in efficiency
- Chrono Key - A 300% reduction in efficiency
- Vidanium Root Tea - A 67% reduction in efficiency
- Plasmite Transducer - A 734% reduction in efficiency
- Mossire’s Mukluks - A 484% reduction in efficiency (for the sake of simplicity I treated the 2 stats as the same)
Im saying they haven’t balanced much. They nerfed and buffed some things too much.
When I said balancing issues I’m referring to characters, gear, PvP maps, PvE missions, etc. Im not a one trick complaining pony.
Sure these are opinions from myself and those that agree so not everyone will share these thoughts.
They over nerfed Ambra, slightly over nerfed Alani based on stats alone but I haven’t played her since post nerf, they nerfed Galilea incorrectly and people still complain about her helix, they nerfed the Legendaries too hard, they buffed the Archive sentry (who has trouble on that?), they haven’t addressed the third wave on Saboteur since the turret addition which didn’t help, cold snap had a lack of shards but is supposedly fixed I haven’t checked, the hordes of enemies on HelioPhage is near impossible without a pre made team, rare and uncommon gear are almost useless because they’re out speced by Commons and epics, matchmaking is unbalanced, etc.
So I wouldn’t say all balance changes have been in the right direction but there have been some good ones. Many I do agree with.
But i still believe there are many balancing issues to work out. New stuff and old stuff.
I know this is a public forum and i need to try to remain appropriate, but when i got home from a long day of work to open up that you surprise nerfed alani, i instantly had a full blown erection. if you had nerfed the stun i would have needed to change my pants. ill take it anyway. thank you, thank you, thank you
Joe, would it be possible for you to give us a list of what’s being looked at and where they are in the pipeline? I don’t mean giving us ETAs because we all know those tend to slip and when they do, people get very angry about it. What I mean is something along the lines of: we’re considering this, we’re testing that, we’re not going to implement this because of said reasons, etc. An example:
- We’re currently testing the Voxis Core to insure our tweaks work properly and/or in-line with what we originally intended for it.
- We’re currently testing how halving the PVP requirements for lore will affect existing players.
- We’re debating how best to overhaul the Lore Challenges to make them challenging, but not require players to hunt a particular character and/or play a mode they don’t want to.
- We’re looking at the damage output/survivability of a character and are debating how to improve that.
I think that will go a long ways towards silencing the critics who say you guys aren’t sharing enough information with us. Keep up the good work and know there are those of us who appreciate both you guys and the game. 
Yep, never unseeing that. 
i respect that you probably came from games like borderlands, etc. where gear was such a thing. but this is primarily a pvp game in its design. this game was also made with esports in mind. you cant have esports and gear like there is in this game. them destroying legendary gear way worse than they have is a step towards being competitive. i get that sometimes casual is more fun for some people. but competitive is also fun for some people and can actually lead to something
This is indeed a possibility. I’m currently taking stock of the notable issues that we’re working on and figuring out the best and safest way to disseminate that info to everyone. We’re only 7 weeks out from launch, so there’s a lot to show and announce, we just have to do it at the proper times.
But yea, to your original point, this is something I’m actively pulling for internally and something that is being talked about by some of us.
Thanks Joe. I know it won’t silent all of the critics, but it’ll go a long way towards helping with that. 
We certainly don’t want to “silence” anyone, though I know that’s not what you meant. 
That’s because you have more patience than I.
Only one problem with that logic. Why did they bother to add it in the 1st place? If there is no place for gear like that in a game like this, it shouldn’t have been added. For whatever reason, they chose this setup, and with that choice they created a certain level of expectation. With drastic cuts like that, they had to know what the response would be.
While it’s easy to say good riddance to players who don’t find intense cuts like that acceptable, how long can any game last once you alienate significant portions of your player base. The point of any game is to have fun, and some people really enjoy a good loot hunt. When you smash those hard to aquire treasures with a jackhammer, you suck the fun out of the experience for those players.
They designed a mechanic to entice those types of players, than make brutal adjustments for the sake of balance that are almost guaranteed to drive chunks of them away. If they took the time to map active players before and after their “balance adjustments” they would see that what they’ve done has consistently driven players away since launch. No one benefits from that, not PvP players, PvE players, or the developers.
Not one of the changes made have directly effected me in any significant way, but I have enough experience to know the outcome of those choices before they happen. So I find it hard to believe they didn’t expect this. I just don’t understand their goal. What good is “balance” if there’s hardly anyone around to appreciate it.
What they’re doing here is nearly identical to what Trion did with Defiance, with the exact same results. I find it strange to see 2 entirely different games make the exact same mistakes. It’s like watching a rerun, only with different actors.
I just want to add that the attention to detail on the microskins is fantastic. The skeleton arm on rath’s sword. A & B buttons on isic. I love it all. If only I had money to spare
Thanks Joe,
Has there been any discussion amongst the team about having the effects of legendary gear be different in PvE and PvP. I don’t know if this is technically feasible or not. I agree that it’s off putting to go up against some folks with certain legendaries in PvP and I really enjoyed those Mukluks on my Miko that allowed me to tear around the map using biosynth. I completely understand why you nerfed them hard for PvP to make the overall experience more balanced. I think it does lead to the reasonable question as to why have them in there, or reducing the shard cost.
For PvE it’s different, let’s reward those who grind by giving them some better gear to keep grinding with! Let them rock some of your tough advanced mode story missions with the best gear in the game that confers a real advantage.