My platform, Xbox One, doesn’t have long wait times, and seems to be growing as I’m constantly seeing new, lower level players. I only have to wait a couple minutes max to find a game, regardless of the game mode.
I don’t know what platform you’re on but I heard PC had a lot of legitimate issues, so that can drive a lot of players a way.
Regardless of how the game is marketed though, and I do agree it was marketed terribly with not enough publicity with a terrible release timing due to Overwatch, tons of multiplayer focused games are marketed with campaign and competitve multiplayer, it doesn’t change the fact that most long term players are there for the PvP, and not the PvE.
And I completely understand that many people may have bought the game for the PvE, but that also doesn’t change that this game is geared toward PvP, and PvP requires proper balancing.
As you say, out of however many Legendary items there are, only a small portion truly stood out as ridiculously good pieces.
So which scenario is more likely: they meant for all of them to be that ridiculously good, or they underestimated how good these select few would be in comparison and are now trying to bring them in line with the rest of the Legendary items so people will take a second look at those ones as well?
And really don’t understand how any item can be terrible. I agree none of them are at the par of the Borderlands Legendary equivalent gear, but this is a different game and their vision for gear isn’t meant to make you exponentially more powerful. It’s there to accentuate your character’s strengths or to aid their short comings.
If you character has a slow attack speed, supplement it with an attack speed item, if your character has a Helix upgrade that causes your shields to begin recharging, use a shield regen per second item to make it regen as much as possible before you get hit and it stops regenerating, etc.
The cost bump from Common to Epic is 630 shards, and that adds a permanent secondary effect. I know there are two other tiers of gear between that, but the important bit of information is that it’s when it finally gives a permanent effect.
The shard bump between Epic and Legendary is 750, and that adds another permanent tertiary effect. That cost is very comparable to the Common to Epic gap for another permanent effect.
The type of tertiary effect is generally one you can only get through Helix upgrades or equivalent to a primary stat, and that’s worth the extra 120 shard difference between the 630 and 750 shard gaps.
They are trying to make the tertiary effect values comaparable to the values given by secondary effects, as they have comparable costs to attain.
Even at smaller values, or with harder to achieve conditions, the benefit of using Legendary gear is that you get a third stat bonus from one slot of gear.
Without Legendaries you can only have 6 bonus stats, with them you can have up to 9. That’s still good regardless of their values.