beamAnim parameter?

What’s the formatting for the beamAnim parameter that’s applicable to the fx_harvest shader? I presume it’s something similar to this from the Asteroid example:

MAT[Asteroid3]_PARAM[fadeWindow]_Type[RGBA]_Data[.25,0,.75,0]

Trying to restore the salvage beam effects as part of BrickSpace Meta Edition. :slight_smile:

Did you ever get an answer to this @sastrei?

No :frowning:

I asked @Dark_Sentinel to have a look as he’d made some very complicated shaders work for us already. He found that BeamAnim is likely a hard coded value, not a PARAM to pass in

Experimentations continue…

//EDIT
I recreated the HOD as best I could using what I could decipher from the original HOD in notepad++, but we’ve got no examples and @BitVenom seems long gone :frowning:

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