The Flame class mod can serve a couple of niche purposes and while it’s not amazing or even the best COM for pilot builds, it doesn’t diminish the entire range of Moze’s legendary class mods either, unlike poor Fl4k who got the worst deal out of everyone in DLC for new class mods.
However, the one thing about Flame that is giving me a serious ‘Gearbox, what on Pandora were you thinking?’ moment is including Nitrotrinadium Engines as a bonus skill. The most obvious problem is that it offers a paltry amount of cooldown rate when the class mod’s special effect is about subverting cooldown duration entirely.
But what’s also counterintuitive about it and isn’t really mentioned, is that 5% of extra maximum fuel on top of the base capacity is 6 seconds and when the COM offers a free skill point for Running on Fume (the capstone) which buys you an extra 6 seconds of (idle) time on the fuel metre per ignition, why would anyone want any points in NE and miss out on bonus damage from RBG?
Biofuel, Double Time and NGtGYU would have been far more intuitive picks than NE for what this class mod is trying to aim for. Hell, even Harmonious Havoc would have been a better overall pick despite element-locking as Moze could get around 100-120% bonus gun damage.