Benedict Builds and Informations

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Wow, this is a really comprehensive guide! These new helix mutations are pretty interesting (especially the divebomb mutation at lvl 5) and it opens up some new and really interesting options for Benedict that I hope to explore later.

Personally I like to pick up Rapid Reload at lvl 4, then pick up Surgical Strike at lvl 7. The extra damage that Surgical Strike gives you is actually pretty significant if you can land the initial hits, and even if you do miss a few you can always use Hawkeye to instantly reload your rockets and get some reliable hits in. The reduced AOE that the Surgical Strike mutation give your rockets doesn’t actually affect Hawkeye missiles, so it’s not as bad as people may think. Given the build your going for, I think Surgical Strike is a better option, since the Danger Zone mutation is mostly used as a pushing tool, but I can see why you would pick it up over Surgical Strike because it is a lot more reliable and doesn’t take “surgical” precision to land hits with your rockets.

Thanks for the post, it’s a really good general overview Benedict’s strengths and how he can be played. I hope more people read it. :slight_smile:

Thanks,

That was somewhat another build i thought about, one revolving more around Hawkeye.
I’d go Persistent Projectiles, Rapid Reload, Surgical Strike, Speedy delivery and Eyes on you.
Which would end up like: Shoot your rockets, Use Hawkeye to reload and track your target (Single rocket, but increased AoE) and the next 3 rockets should do really good damage.

It’s a good build too, but it’s not my play style as much. Plus it may completely fail, and make it harder for you during the fight, hah.

I’m more about going into someone’s face, which can be hectic (Seriously, fighting Orendi at close range is like fighting blind), so that’s why i pick Danger Zone instead of Surgical Strike. And i often initiate while flying above, so landing hits is not easy with Surgical strike from there.
Also, the Burst damage is already crazy with this build, i’m not sure it needs more. That would be overkill i think.

And updated the build with the all the Mutators except the last one (Which i haven’t yet)

I have been maining benidict for the open beta and he is a blast to play (pun intended ) now I play a lot of meltdown and enjoy the fast game play as incursion can run into a stalemate. But my helix build is

  1. Hawkeye that one second adds another rocket
  2. Make some room helps getting away from melee
  3. Ready rockets more rockets more damage
  4. Rapid reload simple more rockets more damage
  5. Tailwind speed is everything for my build
  6. I use blast off I find I don’t use hawkeye enough and the damage does help
  7. Danger zone quickly gets rid of minions
  8. Frequent flyer allow me to go anywhere faster
  9. I like the eyes on you not sure why just do
  10. Hawkpocolyspe as it helps clear the minons wave and deals a good chunk of damage

Now my items I was lucky and got a shard item that I get shards and the item cost noting so free shards.
My second item is gives shards and reduces building costs
My last item deals 10% more damage while reducing my opponents.

So how I play is just farm shards and build all the upgrades so I have 2 shard generators and I’m able to move all around the map and I build turrets and the big minions. I don’t do much fighting other than clearing the minon waves as fast as I can get the shard objective and build sounds boring but wins games

That’s nearly the opposite way i play, hah. I literally turn Benedict from Pusher to Assassin.

Seems a pretty decent build, though i’m not sure about the usefulness of “Make some room” on Meltdown, as there is a lot of way to escape melee without it. I don’t use it, personally, as it can spread a group of enemies without wanting to.
But since you don’t seems much of an attacker, i guess you don’t really need the slow.

Also: Updated the Gear section of my build.

Meltdown is really easy to get caught in a corner if not careful due to the lanes. But I agree as a pusher he is one of the best

I tested Benedict’s Damage and i am 99% shure that it is 184 (+7 per Level) Level 10 = 247. Thats the Base damage without any items items.

Hm… the damage numbers are from the CTT (Which were approximative already), and i forgot to check if it changed during Open Beta.
Thanks, i’ll check that at game release.

You guys might be a bit busy right now, but if a moderator could move that topic to the new Benedict Category, that’d be nice.
thanks.

@Corrsk

Gotcha covered buddy.

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Thanks a lot.

Hah, it would’ve put me right off of my wine if you weren’t the first one in the Benedict section! :wink:

In the future, @Corrsk. Don’t hesitate to flag a post and put a move request in the description.

It’ll help the mods deal with it quicker.

I have been wondering for awhile.

Any idea how many AS I should get to do a 4-shot rocket in one Q instead of 3? I’m tweaking my loadout over and over to try and get the exact minimum percent to mash left click and still does all 4 hits.

At first, I thought stacking 60% ish reload speed would be good since reload is so good on Benedict. Decide I might as well just really 100-0 in one Q. I’m going for 55% ish reload at most instead now.

[quote=“zeitzbach, post:22, topic:1335245, full:true”]
Any idea how many AS I should get to do a 4-shot rocket in one Q instead of 3? I’m tweaking my loadout over and over to try and get the exact minimum percent to mash left click and still does all 4 hits.[/quote]
No idea, but probably a lot considering his base attack speed is around 1 shot per second.
I don’t have the equipment to try that right now, but i’ll try when i can.

That might also mean you’ll have to remove his Legendary, as it doesn’t have Attack speed in his secondary stats.

Heh, i have a reputation to hold.

[quote=“Giuvito, post:21, topic:1335245, full:true”]In the future, @Corrsk. Don’t hesitate to flag a post and put a move request in the description.

It’ll help the mods deal with it quicker.[/quote]
I was thinking about doing it. But you did it in like… 2 minutes? So i didn’t even had the time to reconsider, hah.

I’m playing with 9.0% something atm which is a lot better than playing with -8% AS.
Legendary will probably stay since his cooldown is balanced around it unless I can end up with a reload magazine that also has Atk and Reload at close or higher percentage. Hard part will be finding a good Attack damage and attack speed item. IF possible, something with - recoil to reduce cost because Benedict doesn’t care about that.

Saddest part about legendary though is that they moved it to “Complete all lore” instead of just doing the rocket fired lore.

Did they? Haven’t tried to get my challenges yet (I was unlocking Toby and Benedict first) Well i’ll have to add that information.
Benedict’s Challenges mastery won’t be that simple for me though, Three others UPR with randoms is kinda rare.

Check the challenge award. They put every character into “Complete all lore” now.

And yeah, getting other UPR in the team is the hardest one. Luckily, it doesn’t involve a win (I think, according to the description since it said nothing about winning) so surrendering might…be…an option.

Wish they tone it down to “Two others” because UPR has no support char to warrant having 4 of them at once. Picking Galiea already make Montana (and 90% other BB) go “Ehh why play them?”

The best possible thing that could happen, outside of any buffs or changes, is GBX releases a good Peacekeeper support character.

Update: Complete Overhaul. More informations (Skins, lore, etc) easier to read. Need to redo the Build section.