That’s exactly what I’ve been doing since bribing my buddies to play as peacekeepers for the tour lore
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Giving it some thought, a couple of things that annoy me about Benedict that I believe could do with some scrutiny:
When you Hawkeye someone and they stealth, the rockets stop homing in - even though the Hawkeye marker is clearly visible. I don’t know whether this is intended, but it seems incredibly backwards to have an “escape counter” that’s countered by escapes.
Silences turning off glide is crippling, especially with the epic height that a lot of “ground based” silences can reach. Also, activating Hawkeye being a self silence until launched is a bit over the top (and the interaction between silence and glide is why it grounds him).
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Great break down ol great bird guru.
Excuse my ignorance but could you translate for me, I don’t speak PC. What is this Q,E, AA, you speak of? Specifically what abilities are you activating. Great tip about aiming up though. I usually hit the wall with the homing.
Also " tripple shot locks you out of E longer" . are you saying the shooting the extra rockets don’t allow you to use homing. I guess my probelm not using the tripple shot is that it gives me more chances to land the rocket for lock on. That’s probly more lack of skill on my part but that’s my reasoning.
OK, sorry.
I’m very used to talking about abilities in moba style games based on the key they are assigned to (on PC).
Q is Hawkeye.
E is Liftoff.
AA is Auto Attack, or just your primary attack.
When I say “triple shot locks you out of E longer”, it’s because when you activate Hawkeye, you get silenced until you either launch all the Hawkeye rockets, or cancel with secondary fire.
When you take the helix that makes Hawkeye fire three rockets, you can’t use Liftoff until all three rockets have been launched.
It doesn’t take a long time, but it’s a good half second more than firing the single rocket where you’re vulnerable to stuns and silences which are a death sentence to a grounded Benedict.
zeitzbach
(Zeitzbach)
#43
If you’re used to doing a triple jump while hawkeye shooting, it becomes a lot safer to use the triple shot hawkeye because there’s already no room to melee kill you if you mainatain your position in the air.
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Right now, it is possible to reach level 4 in Overgrowth in just 3 minutes with a bit of team communication or good shard path. When a char only has 3 minutes where he’s weak, he might actually be a bit too strong but it’s more of a “Map need to be tweaked” case in this one.
Thanks for the explanation. I never really took that delay into consideration. I still have a lot to learn.
Speaking of stage design echelon sucks for Benedict. There is really no pearch where you can get breathing room(at least that I can find).
zeitzbach
(Zeitzbach)
#46
Echelon is actually one of the few ranged char who can be played in Echelon because of his anti-melee kit.
I rarely ever stay still and shoot rocket. If I’m standing still, it means I’m not doing one of the next objective that is left open.
But sadly, Echeleon has minimal shard control too and that the solo camp is a brute thrall with annoying hitbox for rocket so you are forced to play with early weak over finding another way to level.
Yea, I guess I need to get better at being in the air. I get killed by gally the “melee” character all of the time, especially on that stage.
zeitzbach
(Zeitzbach)
#48
Gal kills everyone everywhere.
What do you think of phoebe out of curiosity
zeitzbach
(Zeitzbach)
#50
Upper B tier assassin at best.
One of the highest damage character in the game after you unlock her rank 5 mutation.
You get +150% damage and the “add AoE sweep to true strike” and you can do 500 damage on true strike alone.
Add in her teleport with later, teleport reset mutator and she’s one of the stronger melee damagers atm. If Rath is the skill-wipe type, Phoebe is the option for a normal attack type who can do more than just pubstomp.
Yea, I like her quite a bit more than rath. Rath just seems so boring. I just need to find someone I can actually help the team with. It really bugs me how they do the scoring system. I can destroy 20 turrets, deploy 10 thralls and build 8 tiurrets and still get a low score BC I’m not getting direct kills.
So I’ve been putting some time in Phoebe and I finally found a character that really fits my play style. Don’t get me wrong, I’m getting my ass beat and probably costing my team the win but I see exactly where I went wrong. I guess you have to find you niche…
…or play with Gal and play every niche
I can see where you’re coming from, and see how the triple jump could synergise with the triple shot Hawkeye.
I prefer the 25% glide speed for the map presence and chase it gives you, and I prefer to “divebomb” my Hawkeye to make it a more certain hit, and to follow it immediately with the Liftoff pushback because it generally buys an guaranteed two hits with homing rockets before they can even start to run.
And I agree with the shard run on overgrowth, it’s ridiculous how well Benedict can run it.
I find Battleborn unique in that some characters are not straight forward at all to play and have very specfic niches that you need to learn. If you don’t know how to play the character you are in for a rough time. Sounds like Benedict is once of these characters.
I don’t play him, but he sounds a lot like my main Toby. If you don’t know how to play him you are in for a very bad time, and he looks like an UP character.
Not everyone can be Oscar-Mike, Marquis, and various others that are so straight forward that if you cannot pick up how to play them in 5 to 10 minutes you seriously have some basic game understanding problems.
I Use Gear - Attack Damage All 21%
And Benedict’s Normal Health Power 1,415 HP Becomes 2097 HP When I Enhance Gear.
So Heaviest Damage
I Like To Play Him.
+Bonus damage to shields early game = Backdoor Benedict
Just be annoying as hell and make the other team chase you so they’re never all together. The rest is up to your team.
Oh and kill minions. Don’t forget about that.
rbg1032
(Rbg1032)
#57
I have over 100 wins with Benny and I came up with a new build today for meltdown and I played it in 5 games 2 of the games were agaisnt scrubs and the other 3 were agaisnt decent players I was able to shard control well enough to spam 20 super minons and was able to clear waves to push the minons in with ease. The other thing to remember with Benny is once you fire a rocket reload immediately thay will increase your damage out put.