Although Benedict is strong, I don’t feel like he is out of line. The only time I do is when I’m playing Melee, who Benedict is supposed to hard counter because range attackers have much more easier time shooting a target that can only move forward or drop down at a certain pace.
Playing against him with say, Marquis guarantee such an easy time to proc a bunch of hit that, although non-crit, adds up to the point it kills him. A grounded bird is just easy to destroy.
So if you view his mobility, he has great control and loads of room but is no where near as fast and flashy as Caldarius or other faster running squishies. Being in the air with large hit box is also a disadvantage against team with good long-range attackers. Melees hate him. Range love him. If they hate Benedict that much, they’re going to hate Caldarius even more.
IF you view his damage, he is one of the easier chars to hit with but his DPS isn’t that high. His AS is low. His reload is still slow even with the 30% helix upgrade.
His burst is also in the average zone and isn’t in the actual 100-0 zone like burst type do. It also completely depends on his Q to land which becomes easier after 4 (triple hit) and even easier with +50% AoE. Not to mention there’s the homing issue if this is done at close range where the rockets just go all wonky and hit a nearby ground.
He’s the Jack-of-all that doesn’t do thrall camp unless you’re that good to be able to pull constant crit shot with a rocket launcher.
If he’s getting any changes, I hope they are dedicated to making his weaker choices better. Stuffs like “Liftoff slows instead of push” on T2 is a big “LOLWAT”. At least “Blast off” can see some use with Dive-bomb although Divebomb is extremely clunky with weird hitbox that it also needs looking into as well.